Might have been a good idea to check the post just above you to know where to post that, hehe
Sorry, i was editing the old one and didn't see yours until too late.
Might have been a good idea to check the post just above you to know where to post that, hehe
As for the codename - I'd suspect if it's a 'true' optical shrink (same metal masks), then NVIDIA would seriously consider keeping the same chip codename. We'll see.
In this case, an optical shrink would probably be pin-compatible and reduce costs for the entire GeForce 8800 line-up. So it does make sense to me, but I'll openly admit that there haven't been many reports out there confirming that NVIDIA is actually doing that. Obviously, a cherry picked SKU ala the 7800GTX-512 is also a possibility.So you're expecting a shrink? What about just a souped up 90nm G80 ala 7800GTX-512?
What do you mean by fillrate performance?
I doubt the ROPs are a significant limiting factor in today's hardware.just the ammt of fillrate available.
I doubt the ROPs are a significant limiting factor in today's hardware.
It might actually be for F.E.A.R., although I would rather classify it as stencil fillrate. One of the only things in which the G80's power didn't grow by ridiculous proportions is stencil, as far as I can see - so it makes sense for it to become a partial bottleneck there.I doubt the ROPs are a significant limiting factor in today's hardware.
Why don't you think it's texture limited?well the core clock controls the texture rate, rops, and thread dispatcher, fear certainly isnt texture limited, and if it was the thread dispatcher that would be a pretty severe problem
I thought the stencil fillrate was dramatically increased along with the z-test fillrate.It might actually be for F.E.A.R., although I would rather classify it as stencil fillrate. One of the only things in which the G80's power didn't grow by ridiculous proportions is stencil, as far as I can see - so it makes sense for it to become a partial bottleneck there.
Why don't you think it's texture limited?
I'd have to recheck, but iirc, it was only scaled by the number of ROPs. There is no such thing as "free 4x MSAA" for stencil, unless I'm mistaken. So sure, it was increased by a substantial amount, but less so than the z-only fillrate.I thought the stencil fillrate was dramatically increased along with the z-test fillrate.
Well, according to the B3D GPU charts, it is:I'd have to recheck, but iirc, it was only scaled by the number of ROPs. There is no such thing as "free 4x MSAA" for stencil, unless I'm mistaken. So sure, it was increased by a substantial amount, but less so than the z-only fillrate.