Man from Atlantis
Veteran
Makes sense that the FP32/INT32 is 2:1 IMO.
In nvidia's own marketing material, the ratio of INT32 operations in games is only up to 40% IIRC, so Turing had an unbalanced amount of INT32 units (at least for game rendering).
Indeed, according to Nvidia's Nsight GPU Tracer on my RTX 2060; FMA pipe has load almost as twice as ALU pipe.
Attachments
Last edited: