(Mods, feel free to move this if it's in the wrong area.. this is more of a software/game question than hardware, that's why I didn't put it in the Video section).
I've recently gotten into 3D gaming, shiny new 3D monitor, trying out all the different games and such.
I'm using NVidia 3D Vision, since it's bundled in with their driver. Always made sense to me, since it's the NVidia hardware that's rendering all this stuff, it would have the easiest time of splitting the view into 3D.
I'm using a passive monitor, so I'm using the EDID override to force the driver into interleaved mode. It's worth mentioning, but I don't think it actually has much to do with the issues I'm having.
The biggest issue is that some games render with left/right eyes reversed, which is incredibly disorienting, and completely unplayable. Since it's all using the exact same driver to generate the 3D, this is rather confusing.. why would some games work, and some games don't? Sometimes from the same developer, even. Bad Company 2 has the eyes reversed, while Battlefield 3 works fine.
Crysis 2 is the only game I've seen that actually has the option to flip left/right, and it's built right into the game menu. Oddly, I had to reverse it once, but then the next time I started, it was backwards again, so I turned the option off.. like it was choosing which was the left/right side randomly when the game launched (it's been stable since then, though).
It's frustrating that the driver itself doesn't have this option. It has all kinds of hotkeys for adjusting separation and convergence, but not for flipping left/right. It's obviously needed in certain circumstances, and they know it.. their own 3D video player has a hotkey to flip eyes.
Does anyone know of any backdoor registry option I can set per-game to force it to switch eyes?
One other question, which hopefully someone can answer, is specific to the Assassin's Creed series. I have the first game on PC, but all the rest on PS3 (I gave my PS3 copy of the first game to a friend, after I'd gotten the PC version on sale). The 3D support in the first AC is.. shaky. Simply put, there's something seriously wrong. This game, alone among all the ones I've tried, renders in both passive and active mode at the same time. The screen is interleaved along the lines on the monitor, but it's also flashing back and forth between left and right, as if I were using active-shutter glasses. None of the other games I've tried do this.
Do the other games in the series do this too? That could alter my decision on which platform to purchase the game for.. playing in 3D Vision, or playing on big comfy couch. Looking at NVidia's support site, though, it seems to imply that the AC series doesn't really get along very well with 3D anyway.
Any thoughts?
I've recently gotten into 3D gaming, shiny new 3D monitor, trying out all the different games and such.
I'm using NVidia 3D Vision, since it's bundled in with their driver. Always made sense to me, since it's the NVidia hardware that's rendering all this stuff, it would have the easiest time of splitting the view into 3D.
I'm using a passive monitor, so I'm using the EDID override to force the driver into interleaved mode. It's worth mentioning, but I don't think it actually has much to do with the issues I'm having.
The biggest issue is that some games render with left/right eyes reversed, which is incredibly disorienting, and completely unplayable. Since it's all using the exact same driver to generate the 3D, this is rather confusing.. why would some games work, and some games don't? Sometimes from the same developer, even. Bad Company 2 has the eyes reversed, while Battlefield 3 works fine.
Crysis 2 is the only game I've seen that actually has the option to flip left/right, and it's built right into the game menu. Oddly, I had to reverse it once, but then the next time I started, it was backwards again, so I turned the option off.. like it was choosing which was the left/right side randomly when the game launched (it's been stable since then, though).
It's frustrating that the driver itself doesn't have this option. It has all kinds of hotkeys for adjusting separation and convergence, but not for flipping left/right. It's obviously needed in certain circumstances, and they know it.. their own 3D video player has a hotkey to flip eyes.
Does anyone know of any backdoor registry option I can set per-game to force it to switch eyes?
One other question, which hopefully someone can answer, is specific to the Assassin's Creed series. I have the first game on PC, but all the rest on PS3 (I gave my PS3 copy of the first game to a friend, after I'd gotten the PC version on sale). The 3D support in the first AC is.. shaky. Simply put, there's something seriously wrong. This game, alone among all the ones I've tried, renders in both passive and active mode at the same time. The screen is interleaved along the lines on the monitor, but it's also flashing back and forth between left and right, as if I were using active-shutter glasses. None of the other games I've tried do this.
Do the other games in the series do this too? That could alter my decision on which platform to purchase the game for.. playing in 3D Vision, or playing on big comfy couch. Looking at NVidia's support site, though, it seems to imply that the AC series doesn't really get along very well with 3D anyway.
Any thoughts?