radar1200gs
Regular
Uttar said:AFAIK, NVIDIA targets the NV60, and not the NV50, to have a 512-bit memory bus.
Oh, and completely OT, talking of huge amounts of external memory: what I'd like to see, personally, is varying speeds of memory for different types of data. For example, you could have 512MB of low-end mainstream DDR for textures, 128MB of super-mega-high-end GDDR3 for the Z buffer maybe, and then another 128MB for the Z-Buffer.
Or, you could just go 3DLabs' way: varying memorybus width (example: http://www.3dlabs.com/product/wildcat4/specs.htm)
Uttar
I have to agree with Uttar here and don't really understand why this hasn't been implimented yet.
This would allow you to sell a card that performs almost identically to a topend card at a mainstream pricepoint. 64mb of super-fast memory for frame/z buffering etc and the balance as cheaper memory for textures.
This would help out far more than fancy pixel/vs shaders do IMO and help IQ also (more texture mem means more textures, higher quality textures). Textures are the primary way of making a 3d game look good and I don't see that changing significantly for a long time to come. The more memory available for texturing onboard the card the better.