radar1200gs
Regular
DW: I wasn't referring to PS3.0 in my post.
Shader Model 3.0 breaks down into Vertex Shader 3.0 and Pixel Shader 3.0.
It's almost a given that ATi's pixel shaders will remain at PS2.0, however they might impliment VS 3.0 or part of it, specifically I think they might want to support displacement mapping and possibly beef Truform back up to what it was in R200.
Shader Model 3.0 breaks down into Vertex Shader 3.0 and Pixel Shader 3.0.
It's almost a given that ATi's pixel shaders will remain at PS2.0, however they might impliment VS 3.0 or part of it, specifically I think they might want to support displacement mapping and possibly beef Truform back up to what it was in R200.