Nick Spolec said:
He means an edge in everything against everything. Because, you know, it's Nvidia.
Let's forget that they barely supported SM 2.0 with the NV3x... But that was ok, because when NV3x came out, SM 2.0 must have just been fluff. But now that they support SM 3.0... Woo!
but PS2.0 was a somewhat big step, ps3.0 is more of a fine tuning..
which in turn means that PS3.0 support is coming alot faster in games then
PS2.0 did, its even out already in Farcry 1.1, even tho you need DX9.0c
to expose it on a FX6800..
between the release of NV30 and the NV40 there wasnt alot of PS2.0 titles,
Farcry, Tomb raider.. and.. well there is prolly some more, but not alot..
Which was lucky for Nvidia cause they made the mistake of arrogance..
From what i understand, they developed the Nv30 expecting it to be the
standard for DX9, of some reason they left the Dx dev group for a while
and during that time they progressed developing DX9 standard, and ATI
was there participating and building the R300 to the DX9 specs..
When Nvidia came back, things had progressed, and DX9 wasnt what
they wanted it to be, and they were left with the FX shaders not conforming
to the standard, and doing something they didnt design it for..
Ultimatly it was their own fault, but it also means that Nv30 wasnt in itself
bad, just poorly adapted to the task it is being given in DX9..
Thus a bad buy if you want to run DX9 games...
Well, if that story is true anyway, its just something ive read...
It should also mean that the NV40 wouldnt be repeating the same mistake
and have redesigned shaders to work as it should...
And if so, they have gotten a card out that can run Dx9 well, before the
games started showing up for real..
The ones who got the short end of the stick are those who bought FX5
cards...