DaveBaumann said:
Thats not the irony I was thinking of. It seemed to me like you were implying one is more important than the other.
DaveBaumann said:
Yes, it's got me chortling quietly!ChrisRay said:DaveBaumann said:Ironic that 3Dc (in some form or another) should see multi-vendor support before DST+PCF!
And you think this a good Irony?
digitalwanderer said:Yes, it's got me chortling quietly!ChrisRay said:DaveBaumann said:Ironic that 3Dc (in some form or another) should see multi-vendor support before DST+PCF!
And you think this a good Irony?
I still find this whole thing f'in hilarious. There's no way I ever said that, ever. But I still find the image very funny of this happening in the real world. I mean, I'm 6'4" with thinning hair and I don't shave religiously. I just found the thought of somebody claiming I was female was just utterly hilarious in relation to the real world. Not only that, but my name, which I swear I didn't select from here, but happens to be a character from star trek:Sage said:oh it was like over a year ago that HE said that
this has been going on over a year.
dammit, that sucks. so there are NO women on this board? pffft that sucks.
We never said you were a good looking chic Chal!Chalnoth said:I'm 6'4" with thinning hair and I don't shave religiously.
Perhaps you are confused with nvidia's use of OpenGL in their demosLeGreg said:if the purpose of 3dc was to be only available on ATI then yes that defeats itReverend said:that defeats one of the main purposes of 3Dc?
OpenGL guy said:Perhaps you are confused with nvidia's use of OpenGL in their demosLeGreg said:if the purpose of 3dc was to be only available on ATI then yes that defeats itReverend said:that defeats one of the main purposes of 3Dc?
DaveBaumann said:Ironic that 3Dc (in some form or another) should see multi-vendor support before DST+PCF!
Richteralan said:so you mean nvidia's use of opengl is their main purpose??
digitalwanderer said:Oh man, wasn't there a 256MB 5200 or something silly like that?Chalnoth said:Memory sizes tend to filter down to low-end parts more quickly than anything else in the high-end space, since there's still this perception that the amount of memory a video card has is the primary determination of performance.DaveBaumann said:I suspect that 512MB cards will be in the high end minority for a fair while as well!
I'm pretty sure you can't. The memory controller needs to be able to address so much memory (basically needs enough address lines). ATI/Nvidia certainly could restrict this, but it would be a "artificial" limitation. It certainly makes sense for the chip to be able to address anything you might throw at it during it's lifetime...DOGMA1138 said:dose ATi or nVIDIA even have some thing to do with those cards?
some IHV wanted to make their card more appealing by shoving alot of cheap ram into them. so what dose it have to do with either ATi or nVIDIA. you can shove 256mb into a voodoo2 based card can`t you?
Developers have been using uncompressed 32bit textures as normal maps for a while. And they can't use 2-channel formats only, as long as there is sub-PS2.0 hardware. I think NVidia wants to avoid a situation where a developer only uses 3Dc in addition to uncompressed normal maps, or where there is a "fallback" to DXT5, because on NVidia hardware V8U8 is usually faster than using only G and A components of DXT5 compression, despite the bandwidth/memory disadvantage.Hyp-X said:Xmas said:It works just like 3Dc, so developers don't need to treat R420 and NV40 differently. And it still only takes half the space of uncompressed 3(4)-channel normal maps.
Any developer who doesn't know how to use U8V8 (16bit, supported on all DX9 hardware) for uncompressed format won't be qualified to use 3Dc anyway.
I believe this feature is done primary so nVidia cards run ATi techdemos (so their cards doesn't look bad for the users).
R420 and NV40 should still be treated differently if you want the texture to occupy the same amount of memory (video memory usage being the topmost concern).
This trick actually makes right feature detection harder - just like when we had to add special cases for GF4MX (it said it can do VS) - or GF2 cards (they said the can do non-pow2 textures)
Considering I'm the one who mentioned the 256Mb 5200 in the first place, I have NO CLUE what in the heck you are going on about! :?radar1200gs said:But I'll bet anything you like that if the original post had mentioned a 256mb 9000 instead of a 5200 digi wouldn't have said a word.