Well, once developers get into hardcore shaders (which will finally start to be heavily encouraged by NVidia since NV40 rocks at pixels shaders), 1280x1024 is not very feasible. Check out rthdribl - Even NV40 only get 45-60 FPS with 4xAA at 640x480. I know the demo looks damn good on a 9700 even at that resolution, so the difference between good and great AA can be noticeable.Pete said:AA and AF look close enough to no longer be a serious point of contention, particularly at 1280x1024+.
Reverend said:Can you specify/explain what is meant by "better image quality" first?
Reverend said:Can you specify/explain what is meant by "better image quality" first?
madshi said:The point for me is that the NV40 is so fast, that a true 8x MSAA mode would be actually usable in most games.
That doesn't make much sense to me. Right, MSAA doesn't anti-alias alpha tests. But not all games use it and the games that use it don't use it everywhere. So there are still lots of edges which MSAA works fine on. And for sure a good 8x MSAA mode would look better on those edges than a 4x MSAA mode. So I don't understand what 4x vs 8x has anything to do with alpha tests? Why do you think 4x MSAA is useful, while 8x MSAA is not so useful?EasyRaider said:Usable, yes. Useful, not very, IMO. The majority of games seem to use alpha tests or something else that breaks MSAA. Developers need to stop using alpha tests or anti-alias them using multisample masking. Until then, 4x MSAA with high resolution is fine with me.
But seeing the raw power of the NV40, a lot of games could probably be played using 1600x1200 with 6xMSAA, if only the NV40 could do 6xMSAA.EasyRaider said:It's because the higher the MSAA level, the more will alpha tests stand out. OK, it's better to have polygon edges anti-aliased than to have nothing anti-aliased. But in games with alpha tests, I prefer the highest possible resolution to minimize general aliasing, and then add 2x or 4x MSAA on top of that to further smoothen polygon edges. I feel that just 2x AA looks good enough in 1280 and above. Additional fillrate would be better spent to improve lighting IMO, but that is beside the point.
8x AA wouldn't be completely useless, but I think it would be far better to have 2x or 4x AA with everything anti-aliased.