Ailuros said:
You do realise I suppose that FableMark is a LOT closer to future stencil shadow implementations of the immediate future than Tenebrae or not?
I'm not so sure. Tenebrae, for example, got its basic stencil rendering algorithm directly from JC's shadow volume paper (obviously JC will be doing it differently for the final release of DOOM3, but not all that differently).
Anyway, things will become much clearer on the shadow volume front very soon. In the long run, of course, it really shouldn't mean all that much directly, as we'll be moving on to other shadowing techniques, but there are some aspects of shadow volume rendering that could well remain for later shadowing techniques (such as the initial z-only pass, and subsequent color write disabled passes for testing in/out of shadow).