NV34-U review -- what do you want to see?

What card from ATI is this supposed to be compared to?

If so, I'd be somewhat interested to see how it performs. Also - how does it compare to the Ti4200's? Those cards are priced right if you ask me - cheaper may not always win -
 
saf1 said:
What card from ATI is this supposed to be compared to?

If so, I'd be somewhat interested to see how it performs. Also - how does it compare to the Ti4200's? Those cards are priced right if you ask me - cheaper may not always win -
I'm not sure if your question refers specifically to what I'll write in the review or you're just wondering, but in my review there will be absolutely no comparison to any other cards. Sorry, I know you guys don't like this.

Tenebrae. I've used this in my last review (R9000Pro) and I intend to use this again.
 
Reverend said:
I'm not sure if your question refers specifically to what I'll write in the review or you're just wondering, but in my review there will be absolutely no comparison to any other cards. Sorry, I know you guys don't like this.

Tenebrae. I've used this in my last review (R9000Pro) and I intend to use this again.

I'm cool with no comparision. I can do that on my own. I was wondering thought what card Nvidia is trying to target.

I would like to know how it compares to a 4200 though.
 
Sage said:
I think you may have the 5200 series confused with the 5600 series. The 5200 is comparable to a GeForce4 MX... although the MX does manage to be a bit faster :LOL:

Sorry I guess I didn't explain myself there very well. Supposedly the FX pipeline is optimised for DoomIII. There were a few whom suggested that possibly it would be an exceptable solution some time ago. My major beef with the crapy Geforce FX 5200 (re:DX9 for $79) non ultra, I think it is piece of trash but all we are seeing to imblazen in our mind about the NV34 are the higher clocked "ultra" versions of the card. Never mind I dont' think that you would actually buy a GeforceFX 5200 for DX9 games .... unless you were an absolute fool. Anyhow it isn't that I was cofused but a matter of not explaining myself very well. Too sum up my thoughts..... I think the Geforce FX 5200 series sucks. Even in the "ultra" catagory when you consider you could get a Radeon 9500 Pro or Radeon 9600 Pro in relitively the same price range and these IMO are far better cards.
 
Reverend said:
I'm not sure if your question refers specifically to what I'll write in the review or you're just wondering, but in my review there will be absolutely no comparison to any other cards. Sorry, I know you guys don't like this.
Well, as long as you don't use a drastically different test system from that used in other recent reviews, it's all good. 8)
 
saf1 said:
What card from ATI is this supposed to be compared to?

If so, I'd be somewhat interested to see how it performs. Also - how does it compare to the Ti4200's? Those cards are priced right if you ask me - cheaper may not always win -

Well the 4200 beats the GeforceFX 5200 "ultra" ..... often. Unless you are looking to play DX9 games then there is not much sense in going to the Geforce FX 5200 "ultra" however the Radeon 9500 Pro and 9600 Pro retail for relitively the same MSRP as the Geforce FX 5200 "ultra" and they both bitch slap the Geforce 4 4200.
 
Pete said:
I'd like to third the Tenebrae recommendation. Even if it's not a shipping game, you can at least get an idea of performance on different cards (if not across companies, then maybe at least across generations--GF4 vs. GF FX).

Use it wisely before the driver "optimizers" get word of it! ;)

Tenebrae Radeon Support sucks though.

http://sourceforge.net/forum/forum.php?thread_id=859839&forum_id=209230

Many more bugs in the code...

Smoke Errors

http://sourceforge.net/forum/forum.php?thread_id=831450&forum_id=209230

The root of the problem was that we used filter cubemaps (like the ones in the beginning of start and e1m1) for all sprites even if the lights they were lit by didn't have one. The code then used texture with id 0, which according to the OpenGL spec is the "default texture". I couldn't find what that default was, but Charles told me it was supposed to be pure white, but it seems on R3x0 not all cubemap faces were initialized in that case causing those mosaic type artifacts. What I did was make slightly different code paths for sprites lit with lights with (attenuated light color * cubemap * sprite) and without cubemaps (attenuated light color * sprite). This for one fixes the code for R3x0 and in the process possibly even makes it a bit faster as the card doesn't have to make the dummy white texture lookup (though usually this case is optimized away by the drivers anyway).

In nutshell that's about it.

Seems like alot of bugs, forums are filled with it.
 
Yeah, that's what I was thinking about--the game won't be very well coded in terms of wide architecture support or high quality. But the FX series is still kind of similar to the GF4 in that it's 4x2, and Tenebrae is only FX, not FP (right?).

Maybe there are too many variables to make it a valid cross-platform bench. Then again, that's what some ppl are saying about 3DM. ;)
 
Back
Top