NV30 - last chance to speculate - reactorcritcal specs

malcolm said:
Entropy said:
Sharkfood said:
I just dont see 35,000 3dmarks being possible without a 4ghz CPU.

Probably not even then. With the fastest GPUs, 3DMark2001 is more of a host system benchmark than a GPU benchmark.
OTOH, this probably reflects the reality of just about all games out there.

Entropy

When you use high resolution with aa and anisotropic it is gpu limited.
so whats wrong with that?
So unless you rather play games in 1024x768 with no aa or aniso i think the games are not cpu limited.

Sigh.
OK, add "...as configured for the default score." to the above.
I thought that was obvious since it was 3DMarks scores that being discussed.

Entropy
 
Sharkfood said:
Interesting speculations, to say the least..

The question here is- the current version of 3DMark2001 or a special version to be released in tandem? hehe. I just dont see 35,000 3dmarks being possible without a 4ghz CPU.

With AA turned on is the real claim. Which means a 3DMark (yes, the current version) score of around, what, 15k with AA enabled? Not sure if that's at the default res. of 10x7 or 16x12. . .gotta' be careful with the little details on these marketing claims.
 
Randell said:
well at 1600x1200 with 4xAA and 8xAF the Gf4 is quite slow ;) The testing conditions for these comparisons will always be the most favourable for the new product right :)

John,

ahem, what did I post earlier?

I bet its at at 1600x1200.
 
I agree it can be misleading to make claims about "effective" bandwidth, at least if there are no performance measurements to support those claims. But let's say, just for argument's sake, that NV30 spanks R300 on bandwidth intensive tasks, even though it has less *physical* bandwidth. If that happens, it seems that either:

- It is fair to make claims about effective bandwidth to the extent that those claims are supported by actual performance.

OR

- Bandwidth has become an irrelevant spec because it no longer is an indicator of performance. I mean, who cares that one card has more physical bandwidth than another, if that bandwidth does not lead to higher performance?
 
pocketmoon_ said:
Something nobody has said yet: Ken Perlins Noise function implemented in hardware.

The noise function is something that been heavily utilised in a lot of the shader demos (both low level and Cg). Pelin published a paper earlier in the year which introduced improvements for his generic noise function specifically to aid hardware implementation.

A direct quote from Ken back in may:

"My paper looks forward to enabling a fast hardware-accelarated implementation at some point in the near future"

Also Cg has a noise() function although 'not yet implemeted'.

I remember emailing Gary Tarolli (where is he now?)about adding a hardware implementation of the noise function for procedural geometry and textures and he said that he didn't see the use for it.

Rob

That's something I've wanted for some time now. I suggested something similar about 1.5 years ago on opengl.org by using "perlin noise textures", but I think better solution would be to add a new fragment/vertex shader instruction, like

PRLN reg0.x, reg1.xyz;

Would be really awesome. :)

Coincidentally, I'm working on a inifinite terrain demo right now using perlin noise to build the terrain. If we had a perlin noise instruction in the vertex shader all my tricks I'm doing would be unneccesary.
 
9700 has 19.2 Gb/sec physical bandwidth, z-buffer compresses up to 24x1 and has early-Z rejection. Does that mean it has 4608 Gb effective bandwidth? Nearly 10x nVidia's figure. :D
 
antlers4 said:
9700 has 19.2 Gb/sec physical bandwidth, z-buffer compresses up to 24x1 and has early-Z rejection. Does that mean it has 4608 Gb effective bandwidth? Nearly 10x nVidia's figure. :D
How do you know how that bandwith was estimated?
We don't even know if that 48 Gb/s is a real figure from nvidia...

ciao,
Marco
 
Uhmm is that the only thing that you found strange in the Inquirer's newsblurb?

As for anti-aliasing, you will be able to use FSAA 8X now and anisotropic filtering will go up to 128 tap anisotropic filtering leaving ATI's methods in the dust.

Here, briefly, is what that means:

ATI method Nvidia Method
0 AF 0 AF
1x AF 4Tap AF
2x AF 8Tap AF
4x AF 16Tap AF
8x AF 32Tap AF
16x AF 64Tap AF
128Tap AF

So now someone's telling me that I've been using 32-tap/8xLevel aniso all this time? What's that crap anyway, R300 is capable of trilinear/aniso.....
 
You guys are all assuming that Nv30's FSAA is actually going to be better than the 9700. As it is Ati Only takes about a 30% hit on performance with 4x FSAA and 8x Aniso in most games.

You are all buying into that 48gb effective stuff. Need i remind you that the Nv30 really has 16GB raw and only a 128bit bus? The 9700 has more raw bandwidth uses MSAA, has 24:1 frame buffer compression (peak) and uses hyper Z III doing FSAA.

The only thing that the nv30 has going for it as far as i can see is Raw clock speed. But it still is not a miracle cure for such low real bandwidth where FSAA is considered. Then you have to consider the 2 TMU's are potentially be eating a lot of that bandwidth up.

i just dont see any basis at all for these extreme figures for FSAA performance. 18,000 in 3dmark with FSAA+Ansio. its just not going to happen if the current info holds up. Ati has very advanced bandwidth saving features and even at 400mhz it aint going to get no 18,000.

You guys sure do assume a lot. I just want to know based on what?
 
You guys sure do assume a lot. I just want to know based on what?

You also assume alot. :) Assuming NV30 can't outperform R300 is no better than assuming NV30 will win out. It just depends on your point of view. The people in here assume only because they don't yet have facts. As do you. :)
 
Well, as has been mentioned, performance at high resolutions with AA yield different results than the numbers people are used to. In the high end pc round up in the December issue of PC Magazine, the 9700 systems scored about 2.5 x the GF4 Ti 4600 scores on the P4 2.8 at 1600x1200 with 4x antialiasing. There were overclocks and possible configuration differences that make the results not quite useful, but it demonstrates that such a comparison is in the ballpark. With anisotropic filtering used, the margin would only get larger I think.

Certainly makes the nv30 claims easily possible on some system configuration somewhere, and, again as has been said, not necessitating "18,000" with FSAA and aniso. It is even meaningful as you'd buy such a card to turn up the resolution and image quality features in any case.

For reference, the figures for the systems in that round up at 1600x1200 4x AA were around 2,200 to 2,650 with the Ti 4600 systems, and 6,150 to 6,500 with the 9700 systems.
 
Hellbinder[CE said:
]You guys sure do assume a lot. I just want to know based on what?
I dont see many people, if any, 'assuming' anything, if anything I see a lot of scepticism about those figures. Stop lumping everyone together as pro-nVidia and anti-ATI.
 
demalion:

I was just about to say the same thing. None of these numbers show a significant improvement over the 9700:

-The 9700 already is 2.5 times the speed of GF4 in Q3 (16x12, 4xFSAA)

-The 9700 already gets 3 times the GF4's 3DMarks (16x12, 4xFSAA)

-We don't know about Doom3, but it was already significantly faster than GF4 in alpha state, and it was mentioned by ID that ATI really got the performance up since then

-The 9700 already does 128-tap aniso. 16x trilinear aniso = 16 x 8 = 128x.

-I haven't seen a screenshot where 6x FSAA has any bad edges (some sites said it was even better than Matrox's 16x FSAA due to the latter's ordered grid), so I doubt 8x will be much improvement

-NVidia's shaders, from what I gather, are not that much better than ATI's. The way I see it, 8500 is to GF3/4 as NV30 is to R9700 in terms of shader functionality. They may perform better, however, due to the 8x2 config and extra math power. Without textures in the vertex pipe, NV30 won't be able to support VS 3.0.


I was actually very surprised to see this information come up again, as I thought the previous information from RC was bogus. Either this info has been leaked again (making it more likely to be true), or it's just the old rumour in new form.

I'm finding NV30 to be less impressive by the day. I don't think R400 is that far away now, either - I'm thinking around 6 months.
 
Mintmaster said:
I'm finding NV30 to be less impressive by the day.
I believe many on this board share the same feelings...but I also believe many will change their opinion soon.
Obviously that's just a feeling coming from past memories..

ciao,
Marco
 
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