Yeah... I would be shocked if Madworld sells better than HotD. I guess we will only see the launch-to-date numbers when someone does one of those sales snapshot articles.
Either way, the devs will learn as they go. Some will give up, others may persist.
Finally, one clarification on the story we did Monday on this subject. For the story, Nintendo had told me that publishers of Wii games need to sell only one million games to turn a profit. The company wrote me to say that it meant that publishers can make a profit selling fewer than one million copies of a particular game. Nintendo declined to be any more specific about a number.
It might've performed according to expectations, which is fine, but then SEGA is admitting the limited hardcore audience on the Wii.
Remember, this is a title that didn't chart anywhere on the top 20 or on the top 10 Wii. Remember, that by these very standards every HD game must hit it out of the park -- but talking head with obvious vested interests about a game that completely failed to chart is now a success.
Not charting on a Top 10 (or whatever) should be no indicator of qualitity of a game, sucess of a game. Would a great Flameco album or a new masterpiece of classic/erudite music chart in the tops (at the very least in the short run)? Hardly that doenst mean it isnt great or sucesseful from a business POV (as long as it make more than the return), just that it doesnt have mass appeal.
Fine. Everything's relative. Then we apply that to everything. Are Sony's first-party titles underperforming? Well, not from their own referential!
That's just silly. We're talking about titles that apparently sold well under 100k copies. Sure, Sega can go and say that this is within, or even exceeding expectations, but all that means is that expectations were very low. If these are Sega's expectations, then it speaks to what's the size of the 'traditional/core' audience they expect to find on the Wii. Which goes against what the 'core' Wii owners believe when it comes to the Wii's demographics, to say the least.
Oh yes. Oh yes, it is. A "core game" is not the same as a "hardcore game." "Hardcore game" means "a game someone who calls himself a 'hardcore gamer' likes and thinks makes him a cut above those 'casual gamers.'" Usually, it means "has either blood or fast cars," but with Mega Man IX, we discovered that 2D nostalgia platformers are "hardcore," too.Someone brought up Mario Kart earlier as an example of a "core" game. It isn't.
Game sales by themselves does very little when it comes to defining the demographic of the Wii's userbase. It seems like a lot of the arguments concerning this topic involves the premise that population of gamers that own multiple consoles is very small to the point of insignificant. We do not know how big the population of gamers who own both a HD console and a Wii or all three consoles.
The fact still remains that an action or sports title can break a million units on Wii. That not all of them do simply means that selling a million takes a different strategy.
Oh yes. Oh yes, it is. A "core game" is not the same as a "hardcore game." "Hardcore game" means "a game someone who calls himself a 'hardcore gamer' likes and thinks makes him a cut above those 'casual gamers.'" Usually, it means "has either blood or fast cars," but with Mega Man IX, we discovered that 2D nostalgia platformers are "hardcore," too.
A "core game," by contrast, comes from "Blue Ocean" marketing language. Your "core customers" are the customers that you've traditionally appealed to, the customers that have been around for a while. For Nintendo, its "core," and thus its "core games," are its franchise titles. MarioKart has been a staple for Nintendo for over a decade, more so than even Mario platformers. An "expanded market game" is a game that strongly appeals to marginal or new customers. This is different from a "casual game," which is a game that that a self-identified "hardcore gamer" has identified as being for babies and wimps only.
"Core game" does not mean "hardcore game." "Expanded market game" does not mean "casual game." Just because marketing has two categories for games and "hardcore gamers" cool do as well does not mean these two categories are the same.
Early last year the percentage was below 5% (as I quoted earlier), according to NPD, for any owner that owns more than one console. Any subset of that, like gamers with all 3, or gamers with Wii + HD console is surely below that number. Even if we suppose that the number has changed dramatically in one year, what should we guess at? It's doubtful we're not talking about a fairly small minority.
To be honest, though, I doubt those numbers are entirely accurate myself because I suspect that the Nintendo faithful, the ones who stuck by the Gamecube also went with a Wii, and it seems like there's a fair number of those. But those folks would likely be among the early Wii adopters.
NPD reported 5% of the respondents reported owning multiple consoles, not 5% of console owners. 72% of the respondents reported played game, which was construed as 72% of all americans played games. If you construe that 5% figure to include of all who lives in the US that means roughly 15 million people own multiple consoles.
Obviously NPD study isn't inclusive of all americans even though it may have been touted in these articles or by the study as such. 5% is way to high for the number of americans owning multiple consoles. If 15 million (5% of 300 mil) people in the US owned multiple consoles (40% owning all three and 60% owning two), then this group would represent the vast majority of the US console gaming market.
Again, unless we have a clearer pictures of the number of multiple console owners than you can't determine the appetite Wii gamers have for more traditionally based games. Its equivalent to saying Toyota Camry owners don't enjoy after market customization of their cars just because of the low sales of after market parts for Toyota Camrys. Just because you own a Camry doesn't mean you don't sit in the garage all day fiddling with your 98 Toyota Supra with twin turbos.
NPD reported 5% of the respondents reported owning multiple current gen consoles, not 5% of current gen console owners. 72% of the respondents reported played game, which was construed as 72% of all americans played games. If you construe that 5% figure to include of all who lives in the US that means roughly 15 million people own multiple current gen consoles.
Obviously NPD study isn't inclusive of all americans even though it may have been touted in these articles or by the study as such. 5% is way to high for the number of americans owning multiple current gen consoles. If 15 million (5% of 300 mil) people in the US owned multiple current gen consoles (40% owning all three and 60% owning two), then this group would represent the vast majority of the US current console gaming market.
Again, unless we have a clearer pictures of the number of multiple console owners than you can't determine the appetite Wii gamers have for more traditionally based games. Its equivalent to saying Toyota Camry owners don't enjoy after market customization of their cars just because of the low sales of after market parts for Toyota Camrys. Just because you own a Camry doesn't mean you don't sit in the garage all day fiddling with your 98 Toyota Supra with twin turbos.
But that presupposes that you don't want to use your Wii for hardcore games, which would amount to the same thing, wouldn't it? With the car example, buying an awesome muffler for your Camry would be mostly pointless without further investment, right? With consoles it's not quite the same -- the cost to enjoy a 'traditional' game on the Wii is just the cost of the game (which of course may include accessories).
Im not saying noone wouldn't want to use their Wii for hardcore games, just that the Wii offers such as different experience that anyone who owns a Wii, under normal circumstances, wouldn't be too concern about the hardcore offerings if they had a 360/PS3 available that provides a superior experience in that regard especially when it came to cross platform titles.
Why would I want to buy a new awesome muffler for my Camry when I had a supe-upped Supra that Im still tricking out. A person who owns only a Camry is more likely to invest in tricking it out then someone who owns a Camry and a car more conducive to customization. Now you will have people who will trickout every car they own just like you have gamers who will buy every console and just about any game of note for all their systems, but that population should be smaller then the population of uses their consoles for different needs. A person who owns a Camry and a Supra is more likely to use the Camry for everyday travel while using the Supra for racing or weekend cruising.
Again, that's my point. Cars and consoles differ in that the barrier to entry is far higher on the former. Like you said, why would I buy the awesomest muffler for my Camry if I'm working on my Toyota? But I can't extend that to the Wii -- if an awesome game comes out for my Wii, all I have to do to get the full experience is buy it, there's no investment to overcome.
Your metaphor would work better if we were comparing the HD consoles, since there we have friends lists and trophies/achievements to contend with, since those represent some sort of investment.
True. But again, the Wii offers a different experience and if you own a Wii, how are you going to be hype by a more traditional based game on the Wii when you own a PS3 and 360, whose more traditional based offerings really outshine anything on the Wii.
Take a FPS for example. Im, I a 360/PS3/Wii owner, going to really hyped by videos or pics of Conduit when I've experienced KZ2, R2, Gears2, Halo3 and COD4? Is a marketing campaign similar to those used by high budget, highly hyped 360 and PS3 games really going to encourage me to be excited by this title? Unless it offers something non-traditional that I find really attractive then the lack of graphics is going to be a major detractor.
To put in perspective, if Conduit was a 360/PS3 and not a Wii game with the same level of graphics it has now would most care about its upcoming release? Conduit's attraction lies that it provides a game for a genre not heavily represent on the Wii with visuals beyond whats typically found on the Wii. However, its still a notch below whats found on the 360/PS3 and other than motion control its failed to show that it offers anything above whats found on the HD consoles. If Im a Wii only owner I might be attracted to Conduit but if I own both a Wii and a HD console showing me a bunch of Conduit videos and pics would be a little underwhelming.
The defense is that the appetite for these games is spread across time, which makes me ask the following questions: if HD consoles and the Wii share the same audience, why do we at the same time assume that they have radically different buying habits?
And now you're completely redefining the "core" game meaning that I was originally replying to.
Likewise, how popular and how many "hardcore" FPS/RTS/Survival horror/beat 'em ups do you find on the Wii?