jAkUp said:Jacob- Will UE3.0 support predicated tiling to make use of 4xAA on Xbox 360?
Sweeney- Gears of War runs natively at 1280x720p without multisampling. MSAA performance doesn't scale well to next-generation deferred rendering techniques, which UE3 uses extensively for shadowing, particle systems, and fog.
Oh the PR! Of course he means his next generation deferred rendering techniques, but that would be mincing words His comments on MegaTexturing (or lack thereof in many ways) shows they are in full PR mode. Hard to blame them as they already have like 2 dozen UE3 games in the pipe and are key middleware providers to both Sony and MS.