onanie said:
And you can probably gain even more by going from 30 to 15. There has to be a minimum before one gets put off, and I guess for you (and perhaps a lot of people) it is 30.
It is a market issue as well. A number of developers have complained that they have targeted 60FPS and consumers in general do not care. Games with a lower framerate, but nicer graphics, sell better in general. SK had an interview with IGN last year where they explicitly stated this and were very dissappointed.
Personal sensativity aside, the fact is some games can benefit a bit from 60fps, whereas other games don't as much.
Phil said:
As for GoW - I'd have to play it, but at the moment, it just looks to darn slow to me, while at the same time not being particularly impressive on the animation either. In screenshots, it does look very nice indeed - but who really plays screenshots?
But your not playing screen shots.
Further, it is a tactical FPS with an emphasis on immersion. It is NOT a run and gun game like CoD2 or Resistance. The focus is on taking cover, flanking your enemy, etc. You cannot even run and shoot at the same time. Thus you are standing still a LOT more.
When you are immobile for significant amounts of time the detail in the world around you sticks out more. When you are zipping through a game TimeSplitters style not so much.
As much as I prefer 60fps over 30fps, one problem with the 60fps crowd is the general tendancy to ignore gameplay style and its relationship to framerate. For many, many consumers it seems that 30fps in games like Splinter Cell is fine. And as far as I can tell, in those more plodding tactical games the lower framerate does not impact gameplay significantly. It may be annoying to some people, but 1/2 the graphical detail for 2x the framerate also turns off many consumers as well.
I think it is best to take games on a game-for-game basis in regards to whether framerate affects gameplay. There are games at 30fps that doubling the framerate would not impact gameplay in any meaningful way because the pacing & controls and general design of the game don't require 60fps to succeed.
Not that Gears has won me over. I am still waiting for 720p direct feed, but from what I saw the game seems very over the top arcade. Seeing Rainbow Six: Vegas and seeing them use the cover system, tactics, and seeing the guns do one-shot-kill is a BIG contrast in play style. I prefer Rainbow Six in that regards. Because of the amount of damage players can take it seemed less tactical (of course this was on easy, sooo... disregard). The animations were a lot better. Not perfect, but then again this is basically a FPS and the classic problem is: Spot on animation/transition and lose control OR complete twitch control with some odd, unavoidable animations/transitions. You cannot have it both ways without losing the fine grained twitch control. The main character's voice acting was poor I thought. There were some framerate issues as well. On the other hand graphics are great, gameplay looks solid, it has online, it adds some new twists to the genre (i.e. no shooting while running), and based on some past media there are a number of massive monster-bosses that look as good, if not better than anything else so far seen in realtime. The UE3 2004 demo and the little creatures crawling out of a sewer as a big huge monster comes by with all kinds of neat lighting and reflections coming from the sewer hole is still at the top of my "next gen graphics" list. The game also has online which seems to be team based and tactic oriented.
FPS are a hard cookie to break. While style and art are important, in the end for longevity you need some killer gameplay. I am a JADED FPS fan. I am about as excited for Free Radicals Haze game as this at this point. Until you play it, and see how good it really is, and the longevity of the game it is hard to measure. Like Resistance, a lot of potential here. But just as Reistance has to stand out from CoD2 and a large crop of run-and-gun FPS, Gears is facing up against GRAW, Rainbow Six: Vegas, and Brother in Arms 3. Epic makes great software tools, but gameplay always worries me with them. This is their first SP FPS in a while. The game is gonna sell VERY well, but the question is how great will it be in the long run?
Fence sitting I shall continue.