No Man's Sky [PS4, PS5, XO, XBSX|S, PC, NX, XGP]

For the exploration! Think Afrika. For some, shooting adversaries and becoming more powerful will be the draw. For others, pootling about in spaceships discovering new creatures will be the draw. It has no set release date, so they can take their time as long as someone is funding it, meaning they can put in as much as they want including alien critters.
That looks to be a nice game (grpahics arent that great though, but a nice idea, I wish we would see more games like this and not the sterotypically blow ppl up)
the thing is adding the creatures in is going to add another level of difficulty (in an already difficult game) which is going to elay the projects completion date and perhaps make it so it wont get done at all or very delayed. theres plenty of examples of games that have done this eg GT5 (couple of years too late, cause they tried to go to far)


mid 2015 : no mans sky
mid 2017 : no mans sky 2 (now with creatures)
 
I did not like anything they have shown from space areas. Tons of asteroids everywhere, planets are close to each other, bright multicolored nebula fog... Everything in space was too crowded.
 
I did not like anything they have shown from space areas. Tons of asteroids everywhere, planets are close to each other, bright multicolored nebula fog... Everything in space was too crowded.


That was a rigged 'compilation' though, they mentioned in an interview.
 
Hmm it looks kinda like the art style of Spore mixed with the lifeless space fighters from 3DMark Vantage.

This stuff just reminds me how much more promising this one looked.


But then who knows if that'll ever materialize.
 
Dear Florin, Please don't ever mention Spore again.
I was hospitalised for 5 months because of MDS*, it almost killed me.

I hope No Man's Sky can live up to the promise, because I cannot handle another episode of MDS

*Morbid Disappointment Syndrome
 
I do not really get the fun part of this game, think the tech is cool and love the passion these developers shows for the game. So I'll still buy it to give it a go, basically on that passion.
 
That's awesome.

I noticed, the creature animations are cycling from 0 - 60fps (see the 25min mark). Could it be for project Morpheus?
 
The procedural generation is quite fantastic!

But I didn't understand when he talked about voxels: is this a voxel based engine?
 
Must see vid:


Sounds super cool!

soooo awesome! he's like a math prosessor that calm, composed, and understand his minions (students?).
when he starting to walk to too-hard-too-understand topic, he steered himself to make it simpler.

and.. all that LOD changes, objects, terrain, stuff is procedurally generated! wow.

i wonder how they will save the planet. Hopefully it will be low on space requirement so everything can be easily sync-ed to cloud (and downlaoded) once discovered by players.

even when the interviewer ask him "why no one else has done this", he keeps his humble. he even acknowledge that others has done something like that.

if i remember correctly, those in intro-scene have lots of stuff procedurally generated. like 4k intro that have awesome map and effect, music, etc.

EDIT:
Q: "do you wanna be evangelist for procuderally generation or something"
A: "[laughs] ah lets see if the game turn out good and then people can make their minds up."

aww its so rare to see someone like that in this industry.

although in PS4 and X1 era the corporation also starting to be more "humble". xbox praise PS and vise versa, etc.
 
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I could imagen that only a "few" parameters determine a planet at the end.

He said that all is predictable when using the same functions, allthough they seem to mimick randomization controlled by parameters.

It is imo very clever and what is really fascinating to me as a mathematician: it seems that they have parametrized everything in their world: from planets to animals to plants to effects to AI...apperently they use some "basis function" like the animal example they showed which then can be randomized...thus, for all different animals, one basis function animal needs to be stored and for all other "brothers", only a set of parameters which define the mutation.

I guess that this is basically the only approach possible to create and "store" such a gigantic amount of assets.

Very impressed.
 
in architecture, procedurally generated stuff also awesome :D
i remember my friend making a building from a bunch of math and sliders and it looked awesome. The lecturers simply baffled how math and sliders can make architectural design.

i totally can understand his explanation about some experts that would like to use NMS tech to show some stuff. Heck, it even will be awesome for something like disaster simulation while wearing morpheus.
 
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