You quote Star Trek as a valid reference point, and then diss my lava people?! Did you not see the original series silicon based lifeform? "I'm a doctor, Jim, not a brick layer!"?? I consider lava people and space-moths perfectly acceptable in a space-game universe. I'd even consider them essential, or at least possible for the devs to include, to add variety and interest. Quite where the line is drawn is, I think, a gut instinct. Sci-fi rarely steps over the line with its made-up science.And a mile long snake is not made up physics! Lava people is totes made up.
It's new and next-gen-y, I guess. Antyihg stand-out tends to get prerelease attention. I recall a number of EG previews of interesting looking games that reviewed badly.I don't understand what all the hype is about.
I don't understand what all the hype is about. I can't see how this won't get old quick.
Would be nice to see what type of interactions this game offers.
That interview and video have largely alleviated many of my doubts about the game.
So there is a purpose to the game (which is optional), you do get to interact with other players (probably the closer you get to the centre of the universe where player's paths begin to converge) and it's more than just random (sorry, procedurally) generated worlds full of creatures, there are worlds with civilisations and authorities. And you can upgrade your ship and suit.
Now I'm just curious to what extent, if any, you can change the universe. I.e, is there scope to settle on a suitable planet and build a base from which to explore or develop a planet more, or is the intention for players to be eternally travelling nomads.
Yup, this kind of thing really appeals to my inner builder and my inner explorer. I just wish they'd tell us when they hope to release it!Also, every player will be dropped on a brand new planet, with broken starship beside them. With the procedurally generated planet and wildlife, some will need to play a long time [several hours] to gather resources to fix their ship.
That's interesting, nice tutorial.Also, every player will be dropped on a brand new planet, with broken starship beside them. With the procedurally generated planet and wildlife, some will need to play a long time [several hours] to gather resources to fix their ship.
That'd be interesting. But what would it do, drop you into another universe with a different procedural seed?I imagine the thing at the centre of the galaxy is a black hole.
Yeah, that's what I was thinking. A new galaxy or something, but I'm not sure how good that'd be if it's still based off the same properties as the one you start in.That'd be interesting. But what would it do, drop you into another universe with a different procedural seed?
If you've ever played around with Minecraft, you'll recall a slighty variance in seed, e.g. 2712878623 vs 2712878624 can result in vastly different worlds. Summer becomes winter mountains become flatlandsYeah, that's what I was thinking. A new galaxy or something, but I'm not sure how good that'd be if it's still based off the same properties as the one you start in.
i wonder if there will be clan that focused in trolling the universe. Go to the center ASAP, blow up all nearby planet from center. have their fleet standby near the center, kill everyone that coming.
but with how big no man's sky's universe, it seems it will need massive amount of players to troll lol
They've mentioned before that some players will never meet other players. I imagine that player spawns will be spaced out fairly far apart at the edges of the galaxy and it will take some time (days perhaps, maybe even weeks or months) to progress enough to reach the centre where you'll begin encounter others also trying to reach the centre.