What does one actually do in this game?
whatever the hell you want to. You're in control of your own destiny.What does one actually do in this game?
Much less a galaxy of planets, or a universe of galaxies. That's just dumb. 99.999999+% of such a universe would go unexplored even if humanity played the game until our sun dies.
whatever the hell you want to. You're in control of your own destiny.
I just watched an interview with Sean and he said that it's unlikely that you'll ever meet other players too. I just think the scope is astonishing.
I'd like to know an approximate universe size. Nobody has thought to ask yet.
whatever the hell you want to. You're in control of your own destiny.
This has demolished every other CG looking game to dust for me !
What will we be doing??
whatever the hell you want to.
That's not an answer. Is this a shooter? An intergalactic sheep herding game? A very elaborate Tetris? What will we be doing??
That's not an answer. Is this a shooter? An intergalactic sheep herding game? A very elaborate Tetris? What will we be doing??
The Elite universe contains eight galaxies, each with 256 planets to explore
So we took what we got and had our imaginations fill in the blanks. But today it's just not gonna be enough in my opinion...
The original Elite's size according to Wikipedia:
Pretty amazing for a system with 48k memory. Perhaps more astonshing is the 3D graphics.
Someone commented earlier in the thread that if you played the game your whole life, you'd only see 1% of No Man's Sky's game world. I actually hope that's an inaccurate metric - if we assume an average 5min planet-planet travel time, the game would 'only' have about 10.5m planets. If the game sold a million copies, the entire galaxy could be discovered in a few short minutes (if all started at the same time and only visited undiscovered planets).
The important thing isn't actually the raw how many unique worlds, but how much diversity. If every player world is identical save for one rock being placed somewhere different, exploration will be pointless. If there are only hundreds of worlds with their own distinct identity, even if there aren't so many of them, they'll bring interest to the game.The way I understand it, it doesn't matter how many people play the game. Be it 10 or 10 million, each will have a different world which is created procedurally, which has the potential to be an infinite number but ultimately won't be as it will be limited by how many people play the game.
NMS is going to succeed or fail based on what variation there is and what difference that brings to the experience. If there are a gazillion unique animals, but only two behaviours and it's obviously just a reskinning, finding new animals won't be that exciting after a while. There needs to be enough scope in the parameters to create some really weird things. Like rocks that are animals and rivers of bugs and a cave that's an animal's insides. I'd go so far to say that they want 'broken' things, so exploration results in stupid/impossible creations that people post online and talk about. Trees with broken collision where you step inside and fall through the planet's core out the other side, or clouds you can jump on.
The original Elite's size according to Wikipedia:
Pretty amazing for a system with 48k memory. Perhaps more astonshing is the 3D graphics.