Ummm ... I can only hipe they get around to all of my notes.They should add KB&M support while they’re patching in glorious Pro VR support. I can’t aim the pea shooter for beans with the DS4. I hipe there’s a flamethrower waiting for me.
Is this on PSVR?Tried VR. It’s impressive even in low res, but the res is so laughably low that I can’t even read the text of something I’m scanning. It’s like 240p Youtube low: completely illegible.
I’m in the same boat and was going to ask the same question lolIs this on PSVR?
I'm tempted to buying the game again on the PC so I can play it on the 1440*1440 / eye of my Lenovo Explorer, but then again the PS5 is coming and so is PSVR2 and I'm guessing the game will be even better then.
Not that Hello Games don't deserve to be paid twice for the game, because I feel like they do.
3.0 PATCH NOTES
PLANETARY GENERATION
PLANETARY VISUALS
- New planets have been created in most star systems.
- Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
- Terrain generation for existing planets has not been affected, and player bases have not been reset.
ATMOSPHERIC VISUALS
- Planetary terrain rendering has been significantly improved.
- Planetary colour diversity has been significantly increased.
- Planetary lighting diversity has been significantly increased.
- Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
- In addition, scorched planets have a chance of becoming volcanically active.
- Lush planets also have a chance of becoming marshlands or swamps.
- Every planet has a small chance of becoming infested with bizarre alien growths.
- This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
- PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
- A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
STAR SYSTEM VISUALS
- The visual quality of cloud rendering has been significantly improved.
- The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
- During storms, cloud coverage now increases and darkens.
- Cloud coverage levels are now procedurally generated and vary from planet to planet.
- Cloud coverage levels now vary over time.
PLANETARY FAUNA
- Additional stars have been added to the universe.
- Some systems now have binary stars.
- There is a rare chance for a system to have ternary stars.
PLANETARY WEATHER
- A large number of new, highly exotic creatures have been added to the universe.
- Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
- The diversity of insect and flying life has been increased.
- The behaviour and animations for flying creatures has been significantly improved.
- Flying and swimming creatures can now flock together.
- Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
- New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
PLANETARY BUILDINGS
- New weather and other atmospheric events have been added.
- Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
- Lightning may now strike during storms.
- There is now a rare chance that tornadoes can form during a storm.
- Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
- Anomalous planets may now experience strange gravitational events.
- During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
SANDWORMS
- Previously empty planets now have a range of abandoned and/or ancient buildings.
- New colossal planetary archives have been added to the building generation.
- The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
- The archives are also home to a large number of NPCs and shops.
- The archives contain mapping stations that reveal the presence of nearby ancient ruins.
- Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
TRADERS
- Some planets are now home to colossal worms. Watch your step.
USER INTERFACE
- Trader ships now occasionally land on the planet’s surface.
- These traders sell a range of exotic goods, including black-market upgrade modules.
- The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
PHOTO MODE
- The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
- The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
- The teleporter interface now more consistently shows screenshots of the target base.
- The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
- The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
- The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
- Systems may now be hidden from the list of discovered systems.
- The Discoveries page system / planet view now displays more accurate information about player bases.
- A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
- Planetary base markers now display the name of the base.
- Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
- A number of places in which the UI did not respect disabling press & hold have been fixed.
- Fixed a number of visual issues with the display of information on the Galaxy Map.
- The number of items in an inventory stack is now displayed in the popup header.
- A depth readout has been added to the player HUD when underwater.
CRAFTING AND ITEMS
- New photo mode filters have been added.
- Photo mode controls over fog and cloud density have been fixed and improved.
- Photo mode controls over vignettes have been fixed.
- Photo mode control over FOV has been fixed and improved.
- Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
- Photo mode now captures stormy conditions accurately.
- Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
MULTI-TOOL UPGRADES
- A number of lesser-used crafting products have been removed from the game.
- A smaller number of new crafting products have been added to replace them.
- The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
- The stack size for Glass has been increased.
- A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
- Fixed a number of issues with items being in the wrong place in the Catalogue.
PORTAL INTERFERENCE
- Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
- New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
- Multi-Tool class can also be upgraded for a significant amount of nanites.
- Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
- Portal interference for conventional portals has been removed. Players may explore freely.
- After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
And still no ps4 pro vr enhancement i guess