* SSR only for new gen and X1X. They really don’t like the Pro (VR res grumble grumble).
Possibly too limited by memory quantity?
* SSR only for new gen and X1X. They really don’t like the Pro (VR res grumble grumble).
There is a lot of excitement over this much-anticipated update. The release trailer, shown above, currently sits at 6,100 Likes to just 45 Dislikes, a ratio that anyone who posts videos to YouTube would be thrilled to achieve. And it is partly because No Man's Sky players were more than ready for some truly new content. They're getting it here.
tried it a bit, did not seen much improvements in the graphics sadly.
i hope they are still working on a proper sequel.
I'd like infinite materials but I also want to fight things.can't tell you sadly, i only play in creative mode with infinite materials.
This feels like a really good fit for the Switch. I hope they can deliver a good compromise on graphics and performance.Guess Switch needs adding to the title, now it's due in the summer.
perhaps gameplay wise, but computational wise this is like the anathema of the the platform, but who knows, though not expecting 60fpsThis feels like a really good fit for the Switch.
Yeah, the key patch features are weirdly presented. It looks like all of the visual enhancements are only for PSVR2, which doesn't make a lot of sense. We forgot we give NSM on PSVR2 a test run this even but I'll have a look tomorrow. I never played it on the original PSVR, and its been a long time since I played it on a Quest 2.It's worth noting the Fractal update is for all platforms, not just PSVR2, but it does incorporate PSVR2 support. I assume the visual improvements referred to here are over the previously supported PSVR1 version of the game rather than the PC which would naturally be able to run up to full non vr mode fidelity.