And you didn't walk away from the game.
Sean Murray: Yeah, I mean... I'd love to to take credit for that as some sort of selfless act or whatever, but people don't realise it's easy for that story to run away with itself. I know I'm bias but these facts are pretty much out there - there were stories that there were massive drop-offs of people playing No Man's Sky. I think PC Gamer did this thing where they were comparing our chart with lots of other games, and it's actually normal, and No Man's Sky is doing better than those games. We could see that, we could talk to Valve and to Sony who were super helpful and they were telling us people are playing this game for a phenomenally long amount of time.
You guys were writing stories about there being massive refund rates, and that's not true - our numbers were slightly above average on PC, but that's par for the course when you have a game that sells a lot of copies and people play it on min spec machines, below min spec machines. They were way under the average on PS4, say - but we had no credibility to come out at the time and say these things. Who would believe us? Probably no-one will believe me now. That's why we were doing updates. We're not doing it altruistically. You can see when our updates come out, we go to the top of the steam charts, our numbers go up the same as it would for any big title. I'm not saying there's no story there - there's definitely problems, there were definitely people who were angry. But you give me too much credit by saying we stuck with the game out of altruism.