No Man's Sky [PS4, PS5, XO, XBSX|S, PC, NX, XGP]

I so much want to like this game...but I'm struggling...I love Elite so why and I not getting this game...what am I missing!?
 
Actually playing it?... :)
It certainly has all the right ingredients for me but how it plays will be key :yes: Equally I get where goonergaz is coming from, plenty of games have not clicked with me until I've picked up the controller. Just Cause 3 had zero appeal to me but a minute with the Xbox One pad and I was sold on that game.
 
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I watch the videos and all I see is a guy walking round - scanning for new stuff, uploading it then 'mining' the planet for some stuff before taking off (not wanting to upset the 'galaxy police'). I don't really get Minecraft so I'm thinking this is a similar thing...I didn't get the tomorrow children either.

It's a shame because like I said, I really want to like them - I think the art and everything is really interesting and it sounds and looks fantastic - but I watch gameplay and just think 'meh'. :(
 
I'm kind of in the same boat. They've gone round the press and everyone has released countless "So what do you do in NMS?" articles and videos trying to explain that there's lots to do, but I'm still none the wiser, I still don't really know what that lot to do is or why it should interest me.
 
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I'm kind of in the same boat. And they've gonna round the press and everyone has released countless "So what do you do in NMS?" articles and videos trying to explain that there's lots to do, but I still don't know what that lot to do is or why it should interest me.

It seems to be basically this http://store.steampowered.com/app/334420/ on steroids. Minus the difficulty of course, the concept seems pretty much the same but it seems to be a lot easier than Out There.
 
I'm kind of in the same boat. They've gone round the press and everyone has released countless "So what do you do in NMS?" articles and videos trying to explain that there's lots to do, but I'm still none the wiser, I still don't really know what that lot to do is or why it should interest me.

From what they've shown, which is more in the last week than the previous 2-3 years, I'm getting the sense they've created a massive galaxy sandbox for players to make their own fun. This is the same as the original Elite which gave you 100cr, a Cobra Mk III ship and nothing else. Good Luck, Commander!

So I think the answer to the question "what do you do" is the same as for Elite: 'anything you can and want too'. There's a suggestion that a goal is see what's at the centre of the universe where civilisation is denser but from what cryptic things Sean Murray has said, it doesn't sounds like this is a tangible game objective. Indeed there's no indication of any tangible objectives or missions. Maybe there will be within the confines of the trading, faction and space combat but I wouldn't be surprised (or disappointed) if there wasn't.

NMS looks like my dream Elite II game I always wanted except that David Braben has been hell bent on making realistic space sims ever since and I wanted to whiz between planets in a ship akin to an X-Wing. I think it'll appeal to people who like Elite, Eve and Star Citizen. Folks who need an anchor in their games, or a clear objective, may find it a bit aimless.
 
It also has the survival aspect of trying to stay alive after finding yourself on a lethal planet, the trading to become better, you do it the way you want, like just buying cheaper selling higher or surviving at Harsh planets to get best stuff out to sell. THere's also the factions, space pirates and alien races which interplay and you survive among them.

You are spacecowboy making it out there in the cold SPace finding your own way, trying to also find the centre of the UNiverse. I think the mystery is part of the experience. Thats the gist I got from the IGN and Playstation Access videos.
 
Ok, you guys are selling it to me...it's just odd that the footage shown doesn't interest me. I didn't realise you could trade...I thought it was just mining (or is that how you get stuff to trade?). I suppose in Elite what I liked was the way there seemed more structure, you knew what you could do to begin with (or indeed what you had to do) but beyond that were free to do as you pleased - especially once you had good weapons and a fuel scoop!
 
A problem with this game, for me at least, is overexposure: It feels like this game has been shown for many years, taking away some of the magic. If the game is about exploration/discovery, then why do we get it shoved in our face at every E3/Gamescom/tradeshow? :p
I'm going on media blackout now :) (should have done this years ago :( )
 
If the game is about exploration/discovery, then why do we get it shoved in our face at every E3/Gamescom/tradeshow? :p
To generate/prove interest, which motivates the developers (working in isolation with no feedback is extremely demotivating) and convinces investors to pay for the thing to actually get made. To completion, and not pulling the plug after two years because they've decided the ongoing costs to finish the last six months aren't worth it because there's no public interest.
 
Ok, you guys are selling it to me...it's just odd that the footage shown doesn't interest me. I didn't realise you could trade...I thought it was just mining (or is that how you get stuff to trade?).

Try and sit through the PlayStation Access video that was posted above. It's about 25 mins long and is mostly the two PSA dudes talking about what they did and saw in NMS. There are aspect to the game that haven't been seen yet like hack able computers (no explanation as to why you would), there are NPCs and actual galactic languages that can be learned to communicate. I think it was this video whee they mention wanting to break in a planet-side facility and using advanced weapons to cut your way in through a wall.

I suppose in Elite what I liked was the way there seemed more structure, you knew what you could do to begin with (or indeed what you had to do) but beyond that were free to do as you pleased - especially once you had good weapons and a fuel scoop!

I went into Elite fairly cold, other than the ZZap!64 review. So I had no idea about all the weapons, doing jobs for the military and that weird hyper dimensional space full of space ant bastards. They likened the games fictional periodic table that can be used to make things to early Minecraft where nobody knew how to make anything and this makes me think they are deliberately showing little. I think th want people to discover things for themselves.
 
A problem with this game, for me at least, is overexposure: It feels like this game has been shown for many years, taking away some of the magic. If the game is about exploration/discovery, then why do we get it shoved in our face at every E3/Gamescom/tradeshow? :p
I'm going on media blackout now :) (should have done this years ago :( )
DOn't worry, with 18 quintrillion planets, you can never have seen it all !
 
Looking forward to seeing this game released but I do hope there are uhh meet ups, very known locales that people all visit.

Without that and never seeing anyone it's really hard to curate that experience for people. One guy sees amazing planets all different colours and monsters and stuff. One guys sees all the same styles of planets and creatures etc.

Just remember whenever you see screen shots of this game you won't see another one like it. It's a generated world and he landed on a generated area. As much as I love that concept, it's such an amazing feat :: except that all the screenshots look somewhat the same. So the worry point here is that there are a lot of planets that behave the same and a bad run could net you a lot of the same things.
 
Looking forward to seeing this game released but I do hope there are uhh meet ups, very known locales that people all visit.

Without that and never seeing anyone it's really hard to curate that experience for people. One guy sees amazing planets all different colours and monsters and stuff. One guys sees all the same styles of planets and creatures etc.

Just remember whenever you see screen shots of this game you won't see another one like it. It's a generated world and he landed on a generated area. As much as I love that concept, it's such an amazing feat :: except that all the screenshots look somewhat the same. So the worry point here is that there are a lot of planets that behave the same and a bad run could net you a lot of the same things.

Generated world, yes, but even the randomized stuff has to follow some kind of already defined meta structure.

What looks the same is that identical meta-definition.
 
Generated world, yes, but even the randomized stuff has to follow some kind of already defined meta structure.
Yeah. That've shown a bunch of very diverse worlds but I'd be surprised if their weren't hundreds of billions of ice worlds, lava worlds, lush green planets with blue skies, barren rock planets etc.
 
Generated world, yes, but even the randomized stuff has to follow some kind of already defined meta structure.

What looks the same is that identical meta-definition.
Right, yea that's a better description of it. I'm just seeing all this cut grass in every picture/video and it's throwing me off. But yes, that would describe the feeling.
 
Right, yea that's a better description of it. I'm just seeing all this cut grass in every picture/video and it's throwing me off. But yes, that would describe the feeling.

Each time Sean Murray does a round of demos (or most recently, letting journalists have a hands on) he's showing the same world in each case. Or at least starting off on the same world. Which is why I think we're seeing a lot of different accounts and pictures and videos of the exact same few planets. Time will tell how much diversity there but I'd be surprised if there were as many purple gloop sea and green sky planets as more recognisably 'conventional' planets.

They've touched on different environments - gas, radiation etc - so there are some laws governing the composition of the game's universe even if they do have a fictional periodic table of elements.
 
Each time Sean Murray does a round of demos (or most recently, letting journalists have a hands on) he's showing the same world in each case. Or at least starting off on the same world. Which is why I think we're seeing a lot of different accounts and pictures and videos of the exact same few planets. Time will tell how much diversity there but I'd be surprised if there were as many purple gloop sea and green sky planets as more recognisably 'conventional' planets.

They've touched on different environments - gas, radiation etc - so there are some laws governing the composition of the game's universe even if they do have a fictional periodic table of elements.
It may not even be a factor to be honest. I used to play a lot of Eve and there's no difference for each planet. Each wormhole looks the same etc.

You only know you are in another sector, nul sec, low sec, high sec. But it was still addictive when you got into it. I just bought division. Oh god what am I doing with my life, I've been trying to get away from games like these to just focus on competitive games.
 
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