So has everyone in here simply given up and stopped playing? Or are a few folks still enjoying it?
As I progress, I must admit it's awfully formulaic: enter solar system, land on planet or moon, grind in whatever way makes sense for said celestial body, learn some words of whatever race owns that solar system, repeat for remaining celestial bodies, and then move to a new solar system. In the meantime, get attacked by pirates, sentinels, and animals to keep you frustrated!
Speaking of pirates, there seems to be no rhyme nor reason to their attacks. Here's an example: I revived a 41-holds shipwreck, scrapped everything except for the five basic parts which you're not allowed to scrap (hyperdrive, pulse drive, launcher, the "blue" gun and the base shield), sold every isotope / mineral / whatever slots populated, further emptied my suit inventory, flew into space and eight ships attacked me en-route to the next planet. I did this exercise simply to prove the theory of pirates having no actual motive in the virtual dice-roll of deciding to attack.
Also about uniqueness: the same zinc, thamium and platinum plants apparently exist on every moon and planet in the known universe. A lot of the other actual biodiversity (as it were) isn't too far different, there's one very specific tyrannasaurus thing which seems to show up pretty often, although sometimes it's an aggressive herbivore, or a pensive omnivore, or some other silly combination of traits. One planet I found it actively attacking other animals which I found funny.
Still, I somehow find it interesting to play. I'm working my way up to the elusive 48-holds ship by way of scouring for shipwrecks. I'm not far off, and when I get there I'll load it up with all the warp drives and shields and guns and go hit up a few blue stars. I've been reading online the blue stars are where the "pretty" planets are hiding, but they require the highest level warp drive to get there. I would like to find out if this is true before I run for the end of the game and set it on the shelf forever
As I progress, I must admit it's awfully formulaic: enter solar system, land on planet or moon, grind in whatever way makes sense for said celestial body, learn some words of whatever race owns that solar system, repeat for remaining celestial bodies, and then move to a new solar system. In the meantime, get attacked by pirates, sentinels, and animals to keep you frustrated!
Speaking of pirates, there seems to be no rhyme nor reason to their attacks. Here's an example: I revived a 41-holds shipwreck, scrapped everything except for the five basic parts which you're not allowed to scrap (hyperdrive, pulse drive, launcher, the "blue" gun and the base shield), sold every isotope / mineral / whatever slots populated, further emptied my suit inventory, flew into space and eight ships attacked me en-route to the next planet. I did this exercise simply to prove the theory of pirates having no actual motive in the virtual dice-roll of deciding to attack.
Also about uniqueness: the same zinc, thamium and platinum plants apparently exist on every moon and planet in the known universe. A lot of the other actual biodiversity (as it were) isn't too far different, there's one very specific tyrannasaurus thing which seems to show up pretty often, although sometimes it's an aggressive herbivore, or a pensive omnivore, or some other silly combination of traits. One planet I found it actively attacking other animals which I found funny.
Still, I somehow find it interesting to play. I'm working my way up to the elusive 48-holds ship by way of scouring for shipwrecks. I'm not far off, and when I get there I'll load it up with all the warp drives and shields and guns and go hit up a few blue stars. I've been reading online the blue stars are where the "pretty" planets are hiding, but they require the highest level warp drive to get there. I would like to find out if this is true before I run for the end of the game and set it on the shelf forever