Thanks to another poster we also have information from DSOGaming.
What is interesting is that they are seeing performance boost with their 980ti, and quite noteably so.
This suggests to me any analysis needs to look at it in further detail to see what is the behaviour and performance; whether that be down to scene-map or settings such as lighting-shadows/AO/other post post-processing effects, or maybe CPU related *shrug*.
Some of the shadow settings had a big performance hit in the past.
http://www.dsogaming.com/news/doom-...-vulkan-versus-opengl-performance-comparison/
Anyway in one scene they are saying they see original fps 105 and post patch 160fps on a 980ti.
Curious why Guru3D and DSOGaming do not match up in behaviour, but could be many reasons.
Cheers
What is interesting is that they are seeing performance boost with their 980ti, and quite noteably so.
This suggests to me any analysis needs to look at it in further detail to see what is the behaviour and performance; whether that be down to scene-map or settings such as lighting-shadows/AO/other post post-processing effects, or maybe CPU related *shrug*.
Some of the shadow settings had a big performance hit in the past.
http://www.dsogaming.com/news/doom-...-vulkan-versus-opengl-performance-comparison/
Anyway in one scene they are saying they see original fps 105 and post patch 160fps on a 980ti.
Curious why Guru3D and DSOGaming do not match up in behaviour, but could be many reasons.
Cheers