Yeah sadly Nvidia solutions always seem overly cumbersome, some nice ideas but without a primary focus on efficiency/performance.Well, This "Hyper " settting was not available on the beta, and AMD have only get the same build that was used in the beta. It is quite remind me the Doom situation, in a sense, that suddenly new option, setttings appears on the launch day . im pretty sure that now that AMD got it, a new driver will come pretty soon who adress this issue.. Dynamic Vram is not really an issue with GCN.. In fact it couldl even use the memory of the cpu system for store data who dont need to be retrived fast. ( as we do with OpenCL raytracing )
Anyway there's a 38% perforrmance lost from going from ultra to hyper on the 1080 ... quite a big task for not so much quality gain... Actually, reading some forum threads about this game, quite mixed result.. it seems some 980TI users suffer of bad stutters, when some 980 users claim to got a perfect fluid and smooth render frametimes ... well this game and driver will need some fix.
Regarding the AMD dynamic VRAM, historically it has had driver-implementation issues early days of some games and mostly impacts it seems the 390/390x and/or Fiji when it happens, later resolved with patch/driver.
TBH I was excluding the Hyper setting as it is incredibly niche and possibly more created in-line with Nvidia architecture (time will tell if so or more of a memory thing).
Cheers