Some people here often argue that Ultra settings on PC affect image quality in a very negligible way, while costing 30% or more of performance, that's because Ultra settings usually just extend draw distance, resolution of shadows, volumetrics .. etc, HardwareUnboxed shares this opinion too! Well, Ray Tracing is here to change this completely then, RT reflections and GI while cost a lot of performance, really do affect the image quality in a big and SIGNIFICANT way, much much more than any traditional Ultra settings.
If you want to have the best of both worlds, you can easily run just High settings + Ray Tracing and achieve a very solid performance and IQ uplift.
Can the 5700XT run Doom Eternal with the upgraded RT reflections? Or Watch Dogs Legions with it's massively important RT reflections? Can it render the GI in Metro Exodus Enhanced Edition and Resident Evil Village? The increased shadow coverage in Call Of Duty Cold War or The Medium? The answer is nope, but consoles can do all of that.
But HardwareUnboxed would rather ignore all of that, and ignore the added performance from DLSS2, and just casually present the 2060S as an inferior product to the 5700XT even in 2021, despite the 2060S delivering both a superior IQ that is either better or equal to consoles and the path to better performance through DLSS.
LET THAT SINK IN: in 2021 a so called reviewer is calling a piece of hardware that can't even rival consoles a better buy.