Oh come on, after 3 years I think we've had enough of this anti-progress and anti-technology sentiment, just because some less educated fans/reviewers think RT is irrelevant because their GPU either outright lacks it completely or is incapable of using it at sufficient speed, we get to endure this constant parade of doubting the impact of RT.
RT and DX12 Ultimate are nothing more than an upgrade to the base DX12, call it DX12 Ultimate, DX13, DXR, or whatever .. buying GPUs that don't support the latest DX version has been universally accepted to be the dumbest choice you can make, and has been proven time and time again to be incredibly harmful for the longevity of such hardware, as the user will gradually get shafted as new games come by, especially if the current generation of consoles already support such DX standard.
But because one reviewers thinks his opinion is better than the standards set by history and technology, we get to aimlessly debate this in 2021 among tech professionals!
Many Game Developer are JUST NOW learning fully DX12 U, because many are taking a crash course in Developing for the new rdna2 consoles. As mentioned, older GTX/Polaris cards are going to start choking under these newer DX12 games.
These new "modern" games will have DXR on/off, and make use of directML and the full gamut of opensource/industry standard features. There can only be one standard. It's the Highlander rule. RTX technically is not DXR and DLSS technically is not directML & game developer's know that NVidia, Intel and AMD will fully support DX12u.
David...
I can tell you that I know tons and tons of people who have a $800+ RTX card, nearly everyone in my ARMA clan, that do not use ray tracing while gaming in other games. Like me, I turned RTX-on in BF:V with my 2080 just to see what all the noise was about. It was a novelty, nothing more. And if it was an option on games I play, I would "try it" to see what it looks like, but again the novelty wore off within hours. I was forcing myself at that point, the performance hit was just to great for any meaningful use.
I understand that my $900 RTX 2080 is not going to get any faster in ray-tracing, now or later. And that RT will always remain a novelty on RTX 2k Series, no matter what game. The Game Developer's know this too.
They know that it takes a $1k+ dGPU to render ray-tracing with any actual use, so Game Developers are slow-walking their use of ray tracing, until the foundation is set as a STANDARD. I am an early adopter and highly educated fan of ray tracing and
I DO think ray-tracing is irrelevant in current games, because it's use is for showcasing paid-for content and not universal in games, or industry. All ray-traced Games do right now, is saps performance and adds novelty to the idea.