No DX12 Software is Suitable for Benchmarking *spawn*

Discussion in 'Architecture and Products' started by trinibwoy, Jun 3, 2016.

  1. Ryan Smith

    Regular Subscriber

    Joined:
    Mar 26, 2010
    Messages:
    590
    Likes Received:
    911
    Location:
    PCIe x16_1
    Well then if no one minds, here they are as fixed background PNGs.

    [​IMG] [​IMG]
     
    Kej, Silent_Buddha, Lightman and 4 others like this.
  2. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    9,307
    Likes Received:
    3,963
    Looks like Crystal Dynamics / Eidos Montréal is using the DX11 path for compatibility purposes only, and they're the first ones to use the DX12 path as the main one for optimization in the PC spectrum.

    That's really nice. One would have thought DICE / Frostbite Labs would take the lead on something like this, but turns out their DX12 path in Battlefield V is still a low effort result at the moment.

    I wonder if the Guardians of the Galaxy game they're making is using the same Foundation Engine.
     
  3. Malo

    Malo YakTribe.games
    Legend Veteran Subscriber

    Joined:
    Feb 9, 2002
    Messages:
    6,557
    Likes Received:
    2,591
    Location:
    Pennsylvania
    There's obviously something broken there, either in the game in their testing to get those results.
     
    Ike Turner likes this.
  4. DavidGraham

    Veteran

    Joined:
    Dec 22, 2009
    Messages:
    2,427
    Likes Received:
    1,811
    The resulted are repeated in other sites as well.
    PCGH:
    DX12 is 200% faster than DX11 in their scene
    http://www.pcgameshardware.de/Shado...Shadow-of-the-Tomb-Raider-Benchmarks-1264575/

    PClab:
    DX12 is 200% faster than DX11 in their scene
    https://pclab.pl/art78818-5.html

    ComputerBase:
    DX12 is 12% faster than DX11 in their scene
    https://www.computerbase.de/2018-09...ottr-mit-finalen-treibern-und-patch-1920-1080

    That leaves the DX11 path broken, it can't produce fps beyond a certain point. My theory is that the studio had limited resources that are obvious in this title. They will also integrate RTX which will need DX12, so instead of developing two paths, they focused on DX12 for RTX. And DX11 got shafted, maybe it will improve with a later patch.
     
    pharma, Malo and Lightman like this.
  5. pharma

    Veteran Regular

    Joined:
    Mar 29, 2004
    Messages:
    2,633
    Likes Received:
    1,374
    Lightman likes this.
  6. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
  7. Gelanin

    Newcomer

    Joined:
    Aug 27, 2006
    Messages:
    94
    Likes Received:
    44
    Location:
    Norway
  8. ToTTenTranz

    Legend Veteran Subscriber

    Joined:
    Jul 7, 2008
    Messages:
    9,307
    Likes Received:
    3,963
    Lightman likes this.
  9. bgroovy

    Regular Newcomer

    Joined:
    Oct 15, 2014
    Messages:
    468
    Likes Received:
    330
    I was able to get a remarkably stable 1080p60 w/4X MSAA on my 4GB RX480 with everything at ultra but textures, shadows and SSAO. I would expect the RAM use to definitely be a problem below that. The Benchmark utility on the demo is super nice. Makes it very easy to track performance, make adjustments as see the changes quickly. My only complaint is that benchmark mode overrode the in game master volume setting for some reason. I had to adjust via the Windows mixer instead...
     
  10. Putas

    Regular Newcomer

    Joined:
    Nov 7, 2004
    Messages:
    342
    Likes Received:
    39
  11. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    10,405
    Likes Received:
    401
    Location:
    New York
    The 770 falls exactly where expected close to the 280/X.
     
  12. Putas

    Regular Newcomer

    Joined:
    Nov 7, 2004
    Messages:
    342
    Likes Received:
    39
    True, but compared to newer GeForces (even first Maxwell) they are too far behind.
     
  13. Svensk Viking

    Regular

    Joined:
    Oct 11, 2009
    Messages:
    491
    Likes Received:
    43
    I've seen some users claim that the RTX patch for Battlefield V finally fixed the issues in DX12, though all big sites just seem to focus on testing the DXR performance just now
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...