What does the state of the mobile market have to do with Nintendo's choices for Wii U? Looking at Wii U as a console, it was facing a similar technological challenge to its contemporaries as NS will face from mobile, and Nintendo chose to go weak on power instead of bleeding edge. What was the thinking behind Wii U that said, "1 TF and 4 GBs RAM at 100 GB/s is too much; let's go with 16 GB/s DDR and <200 GF GPU," and why doesn't that same thinking apply to Switch?Excuse me when I start to sound like a broken record, but some of you are completely ignoring the fact that times have changed dramatically since the Wii U was created, performance and market-wise....Anyone spots the difference here? Anyone? You guys really think that Nintendo was completely ignoring this?
The same thinking that said, "we don't need Nvidia."What was the thinking behind Wii U that said...
Is it possible that Nintendo was able to score a really good deal with 20nm because its not in demand? I remember someone speculating the possibility that perhaps there was a large volume of unused 20nm wafers, and perhaps Nintendo scored a fire sale on these? Perhaps a scenario where Nvidia expected to sell a lot of Tegra X1 chips, and the demand never came close to their estimates?
I doubt it. I imagine the "good deal" part comes from inventory of X1 (for use in early dev kits) that NV was glad to be rid of and tech support / dev rel. Monetarily, I expect Nvidia to be getting paid.I was curious if nV had some sort of wafer supply agreement at the time, and perhaps they're giving Nintendo a really good deal as a result
What does the state of the mobile market have to do with Nintendo's choices for Wii U? Looking at Wii U as a console, it was facing a similar technological challenge to its contemporaries as NS will face from mobile, and Nintendo chose to go weak on power instead of bleeding edge. What was the thinking behind Wii U that said, "1 TF and 4 GBs RAM at 100 GB/s is too much; let's go with 16 GB/s DDR and <200 GF GPU," and why doesn't that same thinking apply to Switch?
From now and then I ask myself the same question...What about talk of AMD landing three console wins?
Eurogamer didn't confirm any specs for NS, just that the dev kits had X1 in them. "Nintendo Switch is being powered by a custom Nvidia mobile Tegra processor, with development kits using the X1 chip that's already in use for the Shield Android TV console and the Google Pixel C tablet." -Eurogamer 2 days after these rumored specs were put up, and Nintendo Switch was revealed. The specs are clearly just X1, which is what the dev kits had in them. Doesn't seem like Eurogamer is throwing any support behind an anon pastebin dump.
Before Wii U the gaming hardware market was just Sony, Microsoft and Nintendo. There was not much other hardware out there that was powerful enough to allow gaming (aside from desktop computers). Now we have smart phones and tablets, some of them very powerful. And they get better every year. It's just a matter of time until they start to replace dedicated gaming hardware. But that's just the background.What does the state of the mobile market have to do with Nintendo's choices for Wii U? Looking at Wii U as a console, it was facing a similar technological challenge to its contemporaries as NS will face from mobile, and Nintendo chose to go weak on power instead of bleeding edge. What was the thinking behind Wii U that said, "1 TF and 4 GBs RAM at 100 GB/s is too much; let's go with 16 GB/s DDR and <200 GF GPU," and why doesn't that same thinking apply to Switch?
I doubt they have three or four years worth of over supply.
I was being extremely cynical at the time.I doubt it. I imagine the "good deal" part comes from inventory of X1 (for use in early dev kits) that NV was glad to be rid of and tech support / dev rel. Monetarily, I expect Nvidia to be getting paid.
Everyone is thinking about the chip price and not what the performance of 20nm adds to the cost of the product.Is it possible that Nintendo was able to score a really good deal with 20nm because its not in demand? I remember someone speculating the possibility that perhaps there was a large volume of unused 20nm wafers, and perhaps Nintendo scored a fire sale on these? Perhaps a scenario where Nvidia expected to sell a lot of Tegra X1 chips, and the demand never came close to their estimates?
The standard X1 has four A57 and four A54 arm cores, with the four A54 cores going mostly unused. I'm not sure how much dye space these take up, but they are most certainly absent in the custom Tegra for Switch. Would this allow them to configure the processor so that it is smaller resulting in more chips per wafer?
20nm down clocked is the cheapest and most likely solution.Everyone is thinking about the chip price and not what the performance of 20nm adds to the cost of the product.
Think about this, we know that Nintendo Switch has a fan and is actively cooled, part of 20nm chip price would then include the active cooling solution, millions of fans and more expensive see designs to cool the product, a thicker device also adding to the cost.
This thinking only applies to 20nm, because there is the option to instead of using active cooling, a bigger device and performance on the go vs docked. They could have opted for the 16nm process node, had passive cooling and dock performance on the go (possibly) . Shrinking maxwell? Nvidia did it for a handful of shield TVs, why they wouldn't opt for it again for millions of devices or simply use pascal? Well there is no reasoning that can make sense of that.
The fact that it has active cooling, means that performance demanded it and that a smaller process node was unavailable, not competitively priced against the dollars this would add to the price of each unit.
With 16nm being in clear abundance and nicely priced enough for even Chinese manufactures to use it (or 14nm) 20nm becomes less than likely to say the least.
No, it isn't.20nm down clocked is the cheapest and most likely solution.
If Nintendo pays for a shrink, are they trying to be sane?View attachment 1672
You completely ignore the reality that NS is actively cooled, meaning with a fan, and we have seen X1 passively cooled at 850mhz. Your solution to down clock to avoid paying for active cooling doesn't apply because switch has active cooling. Like I said, think.20nm down clocked is the cheapest and most likely solution.
What are you even on about? You are arguing for 16/14nm and saying it would remove the need for a fan and then you argue that since there is a fan, it wouldn't be down clocked if it is 20nm. Can you not see that the 2 line of thinking is contradictory?You completely ignore the reality that NS is actively cooled, meaning with a fan, and we have seen X1 passively cooled at 850mhz. Your solution to down clock to avoid paying for active cooling doesn't apply because switch has active cooling. Like I said, think.
How so? 20nm is cheaper and will give nintendo more money. It is the most likely solution.No, it isn't.