Can only judge from zelda. Borderline instantaneous.What are cart load speeds like?
Can only judge from zelda. Borderline instantaneous.What are cart load speeds like?
What are cart load speeds like?
If people are going to go to the trouble of creating comparisons, why don't they do a good job?! Is this loading from cart or download?
Does the save game size/position affect load (the initial comparison where Switch won was in a different place to the Wii U - was the save file much smaller?
If they make it available physically i'd buy it. Thankfully you can take out the awful chromatic aberration now.Fast RMX seems to be the early technical showcase for the Switch. I liked Fast Racing Neo on Wii U, and will probably buy RMX next week.
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Some links:So how much more powerful is this thing than a Wii U? I know it has new architecture that's better than the Wii U's, as well as the ability to support Vulkan. Do you guys think we're going to see some surprising games for it in the future? But I'm curious in terms of how much more powerful than Wii U, and how close to XB1 it is. I've heard some say that it's about 1/3 or 1/4 of an XB1, which would kind of be impressive considering how small the thing is.
Those aren't loads from the game cart.Zelda has pretty much same loading speed in both versions.
Anand numbers look weird to me, these don't add up to the battery capacity. With these numbers, console with 16 Whr battery should last for 16/7.1 = 2.25 hours with min display brightness and 1.8 hours with max, which clearly doesn't match 3 hours and 5 minutes (min brightness) and 2 hours and 30 minutes (max brightness) measured by eurogamer and other sites in Zelda. Am I missing something?Switch power consumption:
Anand numbers look weird to me, these don't add up to the battery capacity. With these numbers, console with 16 Whr battery should last for 16/7.1 = 2.25 hours with min display brightness and 1.8 hours with max, which clearly doesn't match 3 hours and 5 minutes (min brightness) and 2 hours and 30 minutes (max brightness) measured by eurogamer and other sites in Zelda. Am I missing something?
Some links:
Switch vs WiiU: http://www.eurogamer.net/articles/digitalfoundry-2017-fast-rmx-showcases-switches-power-over-wii-u
Switch vs PS4 vs Vita: http://www.eurogamer.net/articles/digitalfoundry-2017-dragon-quest-heroes-2-switch-vs-ps4-comparison
Switch power consumption: http://www.anandtech.com/show/11181/a-look-at-nintendo-switch-power-consumption
Xbox One S power consumption:
Switch (GPU performance) seems to be slightly ahead of last gen consoles (Xbox 360, PS3, WiiU) when handheld. When docked it is roughly 2x last gen. Last gen games were mostly 720p, meaning that the handheld image quality of Switch (720p screen) should be also slightly ahead. Docked IQ is the same, but rendered at 900p or 1080p. GPU performance doubles, but memory bandwidth only gets a minor boost when docked. This is a bit similar to PS4 -> PS4 Pro.
Switch power consumption when docked (11W) is roughly 5x less than Xbox One S (58W). Both chips are 20nm. Handheld power efficiency is harder to compare against home consoles, because handheld power consumption includes the screen. Handheld battery life beats tablets in gaming. Battery life in Modern Combat 5 or Asphalt 8 is only 1.5h - 2h on high end tablets. Rendering resolution however differs, meaning that direct efficiency comparison can't be made.
AT is measuring at the USB port, so it incorporates losses from the USB power regulation which may be rather high when the input is 15V. There may also be minor loss due to the measurement device itself, although it's possible that it isn't factored in its measurement - at any rate I can't find a user manual/datasheet for it so I don't think it can be determined either way.
I don't know how the Switch's power circuitry is designed but it'd make sense if the USB power is dropped down to a voltage vaguely around what the battery outputs, that is suitable for powering the main PMIC that the battery would power directly.
The Eurogamer numbers you gave would equate to about 5.2Wh at min brightness and 6.4Wh at max. That's about 73% and 72% of the AT numbers respectively, so the loss is pretty close to constant which is a good sign (in practice power supply losses do vary a bit with load so it's not totally linear). From looking around at a few datasheets this appears to be around the ballpark of what you'd expect from a switching DC/DC 15V to 3.3V regulator.
Wii U's gpu was the best (not in flops but efficiency) and PS3 had the worst.
Earlier in this thread someone used ATs figures to say that TX2 would basically fit within the Switch's power envelope when configured for 7.5W TDP.
It's interesting to see just how much power the switching regulator could be consuming. Battery is probably still on trickle charge even full, so that may be a bit of extra juice too.
At 5.2Wh minimum brightness for the entire system it's clear that anything like the TX2's 7.5W configuration would have been a no go, even if TX2 had fit Nintendo's timescale (which it clearly didn't). Significant downclocks would erode the point of using the more expensive TX2, and for mobile mode make the value of the 128-bit bus in terms of both $$ and power much lower, to the point where it may become a liability.
Will be interesting to see where TX2 turns up, and where it doesn't.
How do you figure this? What are you comparing with?
It's hard to really estimate because we don't have GPU-only power consumption numbers for any console that I'm aware of, or any methodology that tries to determine this based on varying workloads. But in terms of overall system perf/W Wii U is surely behind both the original XB1 and PS4, and way behind XB1S and PS4Pro. Or maybe you're defining efficiency as simply the least power consumption regardless of performance?