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I'll carry mine in my rucksack and messenger bag; they've held countless mobile devices with no ill effects. The joycon rails and connectors are hard, either metal or a ceramic. They're not going to wear out easily even with dozens of connects/disconnects every day.Also Switch needs bulky hard case to carry. Analogs and joycon rails would wear out fast otherwise.
Uhh.. what!?!I know, weight is relative to people's strength. Here's the weights of a number of devices gamers may own - credit to Reddit's Pieceof_
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PS Vita is even more responsive and has multitasking.edit: played a bit more with my Switch this evening. The UI is incredibly immediate. Press a button and the thing reacts instantly. I know that's how it should be but PlayStation and Xbox don't feel this responsive.I reckon the OS is doing a lot behind the scenes to minimise interface delay.
I believe you need 3hrs to charge from 0 to 100. So playing 3hrs requires 3hrs charge is about right, if you're playing Zelda. What I'm interested in is whether it support quick charge, as in 60 to 80% full in less than 1hr then trickle charge or it is charging at the same rate all the way.Is the battery charging as slow as some places say? Where playing for 3 hours requires just about 3 hours to charge back up?
it does not support quick charge.I believe you need 3hrs to charge from 0 to 100. So playing 3hrs requires 3hrs charge is about right, if you're playing Zelda. What I'm interested in is whether it support quick charge, as in 60 to 80% full in less than 1hr then trickle charge or it is charging at the same rate all the way.
What function can the Vita more quickly than the Switch equivalent? I have both. Evening browsing the store and built in help is so quick and fluid on Switch.PS Vita is even more responsive and has multitasking.
And Vita's isn't!?!?Also Switch method of handling multiple users is stupid.
Most likely Nintendo will release a new mini version of the Switch as the successor of the 3DS, using older Tegra in the Switch makes sense with possible shrink in the roadmap.Nintendo-NVIDIA is in
http://time.com/4661055/nintendo-switch-interview/
"Whereas people who have been traditionally Nintendo handheld gamers, they may buy Nintendo Switch and then for example, if a new version were to come out later, then maybe they would decide to upgrade to that."
Going from left menu in store to games stutters a lot. Scrolling is not perfect either.What function can the Vita more quickly than the Switch equivalent? I have both. Evening browsing the store and built in help is so quick and fluid on Switch.
PS4 is not.And Vita's isn't!?!?
I'm not getting that. eShop to Zelda, Zelda to eShop, back again.Going from left menu in store to games stutters a lot. Scrolling is not perfect either.
Probably because there are hard volume button on device?Also Switch does not have an option to change volume in quick home menu.
One has to say this for Nintendo and Switch - they really nailed the concept of a System Seller! The coverage Zelda is getting is definitely driving people to want a Switch. With such a strong launch title (98% metacritic), and one that has longevity to make up for a lack of a launch library, the value of the Switch in terms of 'having fun' is way up there.
The take home message for the other console companies is, "this is how to appeal," and that's 'the games'. Not the features. Sticking a next-gen computer eye in the pack or removable controllers or any other feature without world-class software to make it meaningful is pointless. Nintendo did it with Wii, didn't do it with Wii U, and have done it again with Switch, and it's obvious the impact.
If I were in charge, the moment I was given a new hardware concept to develop, I'd go to my software people and make sure that we had the most amazeballs couple of launch titles and include that in the project development as every part as important as the rest of the system.
I'm talking launch. It's a lot easier to sell hardware a year+ in when there are lots of games, but at launch, how are you going to convince people to buy a new, expensive console? By offering an experience, be it LoZ, Wii Sports, Halo, whatever.With one game? In that case, the value of Wii U in terms of having fun would be off the charts, correct?
Internet chatter.What metric are you using to quantify that that is the correct approach that others should use?
Sales are pretty meaningless at launch. You invariably get a lot. If you want to gauge mindshare and whether the world is paying attention or not, media coverage and reporting is the metric of choice.It would seem to me the obvious one, the one other console companies would likely look at, is sales.
Not sure where you read I'm saying Switch is great launch or has any bearing on the future. All I've said is it's better to come out with a 98% metacritic launch game that everyone's raving about, thereby promotion your new hardware for you, then a bunch of mediocre titles and promises and tech features and demos. How many people were eager to get an XB1 because of Kinect Fitness or Just Dance? How was the internet coverage for PS4's Playroom?Having a couple of amazing launch titles seems like solid advice in general. But I think your statement has some obvious assumptions built in, namely nailing the rest of the launch (including price, software lineup, features, etc.) in addition to some amazeballs launch titles. I'm not sure a strong argument could be made that Nintendo nailed the rest of the launch of the Switch outside of having an amazing launch game. Which is not to say that's your argument, its just to say that I'm not sure I would use the Switch as an example of a great launch. I suppose time well tell whether those other factors matter or not.
Vita has them too. It's too slow to change.Probably because there are hard volume button on device?