Nintendo Switch Event 2017-01-12 and Switch Launch discussion

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Except for Mario Kart where with 4 players playing you have 16 different views, where there is 4 player split-acreen on every Switch handheld device
Yeah, that makes zero sense.
 
I played around with the unit for half an hour yesterday. Came away fairly impressed. I only played Zelda, and seeing something sporting such a level of quality, polish, and visual splendor on a portable device is just really, really cool. I also really liked the controls. The Switch feels very comfortable in my large-ass hands due to its width. Both the sticks (which are finally clickable) and the buttons are excellent as well. Lack of a d-pad is gonna be a problem with fighting games unfortunately. I don't see myself hitting diagonals consistently or at all with this kinda button layout, especially since said buttons are tiny and seem like they're spaced fairly far apart. Then again, how many fighting games are there really. The screen is fantastic as well. The Switch really is a far cry from the cheapo looking plastic junk Nintendo has been pumping out in the handheld sector for the last 2 decades. Sure, there were exceptions: Their final hardware iterations (DSi, New 3Ds) tend to be quite lovely, but usally the company launches their product lines with devices that look like they're still in the prototyping stage.

I kinda want one now, but not at €330, and without a single bloody game.
 
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My Switch arrived 20 mins ago. I've connected it to the TV, set up my user and Mii, connected to the network, install an SD card, pop in Zelda (obviously!) and update the system software. The device feels really good in my hands, the joycons feel great, the screen is impressively good to the degree you could believe it was a higher resolution than the actual 720p.

It's now charging while I play Horizon Zero Dawn. I'm looking forward to playing with it properly later or tomorrow, right now there are robot dinosaurs to slay. :yes:

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Account creation is a bit dopey. Use the Switch to enter an email to send to yourself on another device, use that device to create an account using Nintendo's web system and when that's done, it'll create a verification code that you have to enter on the Switch. lulz. :nope:
 
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My Switch arrived 20 mins ago. I've connected it to the TV, set up my user and Mii, connected to the network, install an SD card, pop in Zelda (obviously!) and update the system software. The device feels really good in my hands, the joycons feel great, the screen is impressively good to the degree you could believe it was a higher resolution than the actual 720p.

It's now charging while I play Horizon Zero Dawn. I'm looking forward to playing with it properly later or tomorrow, right now there are robot dinosaurs to slay. :yes:

edit:

Account creation is a bit dopey. Use the Switch to enter an email to send to yourself on another device, use that device to create an account using Nintendo's web system and when that's done, it'll create a verification code that you have to enter on the Switch. lulz. :nope:

I just hope it doesn't have or at least doesn't force 2 factor authentication. That almost screwed me up when I went to Japan recently. I had to jump through hoops to get access to my e-mail through the web. We noticed you're trying to get access to your mail from another location, we've sent a verification code to your other e-mail, please enter the verification code to get access to your e-mail. Go to other e-mail, get the same message. That happened for both outlook mail and google mail. @#$@#%

And if I had enabled it for Steam or Guild Wars 2, I'd have been SOL and unable to play my games for 2 months due to their 2 factor authentication using your mobile phone number.

Regards,
SB
 
There was no 2FA that I could see. It's probably a workaround until they get on-device account creation working.
 
One has to say this for Nintendo and Switch - they really nailed the concept of a System Seller! The coverage Zelda is getting is definitely driving people to want a Switch. With such a strong launch title (98% metacritic), and one that has longevity to make up for a lack of a launch library, the value of the Switch in terms of 'having fun' is way up there. Not sure how 3rd parties may end up feeling if people just buy and play Zelda though. ;)

The take home message for the other console companies is, "this is how to appeal," and that's 'the games'. Not the features. Sticking a next-gen computer eye in the pack or removable controllers or any other feature without world-class software to make it meaningful is pointless. Nintendo did it with Wii, didn't do it with Wii U, and have done it again with Switch, and it's obvious the impact. MS did it with Halo too. I suppose this is what the first parties are most needed for, and they probably need good leadership for it. Knack wasn't it... HZD would have been for PS4. We also don't have it for PSVR or any other VR.

If I were in charge, the moment I was given a new hardware concept to develop, I'd go to my software people and make sure that we had the most amazeballs couple of launch titles and include that in the project development as every part as important as the rest of the system.
 
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So you are telling us hardware is only as good as the software? ;)

In other news, the week still has seven days. Tongue in cheek of course.

On a more serious point you are absolutely correct. You need games that shows the hardware in the best possible light at launch and not months down the line.

Obviously it is hard to compete with a franchise like Zelda, which hails back longer than the rest of the consoles have existed.

If only they also had a new Super Mario ready at launch ...
 
Obviously it is hard to compete with a franchise like Zelda, which hails back longer than the rest of the consoles have existed.
This isn't even Zelda though. Apart from using the same characters, it's a new game. It's curiously a huge open-world game like Elder Scrolls, from a first party, which is never done. Except HZD, so I guess they're all getting in on the act. :p But the game is appealing to non-Nintendo and non-Zelda fans from the sounds of it, just because it's a good game, which is what you want to reach a new audience.

I think it also worth adding that the game doesn't leverage Switch at all, apart from a long game that you can take with you. There's no local coop or motion controls or IR camera gimmickry. And it'd also be better on the other console and PC, where it'd look better and run smoother. If Nintendo had jacked in the hardware with Wii U, we'd all be playing Zelda on our consoles now in 1080p60 with AA and texture filtering. Well, maybe not the texture filtering...
 
This isn't even Zelda though. Apart from using the same characters, it's a new game. It's curiously a huge open-world game like Elder Scrolls, from a first party, which is never done. Except HZD, so I guess they're all getting in on the act. :p But the game is appealing to non-Nintendo and non-Zelda fans from the sounds of it, just because it's a good game, which is what you want to reach a new audience.

I think it also worth adding that the game doesn't leverage Switch at all, apart from a long game that you can take with you. There's no local coop or motion controls or IR camera gimmickry. And it'd also be better on the other console and PC, where it'd look better and run smoother. If Nintendo had jacked in the hardware with Wii U, we'd all be playing Zelda on our consoles now in 1080p60 with AA and texture filtering. Well, maybe not the texture filtering...

Yeah, they don't use the screen on the Wii U controller for anything. They could have moved the map and other HUD items to it. Even inventory and equipment.
 
Nintendo still has to execute on ensuring this console gets a decent stream of 3rd party games. Every popular indie game should be on here. But it's going to take even more than that.

I feel like Nintendo should be trying to at least poach some of big 3rd party titles...at very least the lower graphically demanding games that might actually be able to run with less effort from developer... like Overwatch, Borderlands, sports titles etc...even if it takes financial incentives.
 
You need games that shows the hardware in the best possible light at launch and not months down the line.

You don't even necessarily need to show the hardware in the best possible light. You need a game that is amazingly well crafted with addictive gameplay that is simple to pick up and makes a lot of people want it so much that they feel they need it.

Although perhaps I'm misinterpreting your statement as showing the hardware capabilities in the best light (graphics) versus showing the platform in the best light (gameplay). If so then we're in agreement. As something like Killzone: SF showed off the hardware on PS4 in the best light possible graphically, but failed miserably to show hardware of PS4 in the best light WRT gameplay.

Regards,
SB
 
I'll probably pick up a Switch at some point...just not at it's current price tag. Because if nothing else I can foresee that this thing will probably turn out to be a great portable gaming device that doubles as a console...especially with regards to indie games + Nintendo's back catalog through virtual console. That alone will probably make Switch worth it at a certain price.
 
quite heavy
Uhh.. what!?! :???: I know, weight is relative to people's strength. Here's the weights of a number of devices gamers may own - credit to Reddit's Pieceof_

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When people talk about weight, they normally refer to density, or at least are very influenced by it. Brains seem to value density as more important. Switch is 398g in 339 cm^3, so 1.17 g/cm^3. New 3DS is 253g in 247 cm^3 which is 1.02 g/cm^3. Switch is thus 15% denser and nearly 60% heavier overall. Definitely compared to 3DS it's 'heavy'.

By comparison, Wuublet is heavier but far less dense. 491 grams in 800 cubic centimetres is only 0.6 g/cm^3. If you were to pick up the Wuublet and then the Switch, the Switch would feel a lot heftier which would normally erroneously be said to be heavier.
 
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