Nintendos contingency plan is not to become a third party developer for other console platforms, but to expand their development for iOS and probably Android. If they can't bring something unique to the table in terms of physical gameplay or utility, the mobile platforms suit their content well, and the audience is huge.Console gamers like to bring up that so far, Mario run on iOS has had 3.4% paying customers, but that still works out to thirty million dollar revenue already, and upwards of a hundred million downloads. For what is a pretty light title in terms of development for Nintendo. It looks to pull in at least between 50 to 100 million dollars during its life time, which should be quite good return on investment.
Nintendo has stated many times that the largest reason for them to keep making hardware is to make sure the people playing their games are using a solid, predictable, QA-approved platform that won't get in the way of the gameplay experience.
The iphone works well enough for a super-simple game like Mario Run, sure. But trying to port a future Zelda, Metroid, 3D Mario, Pikmin or even a full 2D side-scrolling Mario would be impossible on that platform because battery is tiny on iphones and there aren't robust gamepads.
PC games would have to go through innumerable QA efforts which Nintendo is obviously not keen on doing.
What's left as the closest thing to Nintendo hardware, which they claim to be super important for solid gameplay, is Sony and Microsoft hardware.
To me it is bizarre not to realise that it would have been dead easy for Nintendo to commission a vanilla console box from AMD, and they have chosen not to.
By not doing so, they can adress and attract not only the existing core console audience, but a wider/different demographic. In essence, they grow the base audience for console titles, and the console business model even as they avoid competing directly with Sony/MS.
Are you really convinced the Switch is going to attract the "core console audience"?
The only "core"-something they might be able to attract is the 3DS and hardcore Nintendo fanbase which as been steadily going down in the past 10 years. And for the 3DS crowd this is only going to happen if/when they drastically lower those prices.
I see this wish for Nintendo to fail in order to get their games on Playstation (or MS) quite a lot.
(...)
Wishing them to fail, is wishing consoles to fail as a business model.
Here's
my logic:
- I would like to play games from Nintendo franchises. They never stopped being great as software developers.
- My desire to play their games is enough to be willing to pay for their software, but not enough to pay for a hardware that can't really play anything else. Same logic as me being willing to pay for a jacuzzi, but not for a whole new house that is worse than my current house in everything else just to fit said jacuzzi.
- I really do want more console makers to strive in the market as I don't think a duopoly is all that great for me or consumers in general (2001 was actually pretty great in that sense). For that reason, I've waited ~ 10 years for Nintendo to release a console that isn't a crappy house that fits a nice jacuzzi.
- Nintendo has proven yet again to be completely autistic regarding consumer demands, and their board of directors seem intellectually incapable of changing the company's direction. After ~5 years, they keep thinking many people will buy their overpriced crappy houses just to fit their universally acclaimed jacuzzis.
- Therefore, I have no more faith that Nintendo is ever going to release decent houses like they did 15 years ago. And my life demands that I have spacious rooms, as well as good thermal and sound isolation. So I'll keep buying my houses from Sony and/or Microsoft, and wish Nintendo stops their housing business so I can get one of their jacuzzis in my house.