Various third party games running on Switch 2. Cyberpunk looks especially impressive, and with just 7 weeks of development.
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Apparently 3rd parties have only had the devkits for 7 weeks. And its absense on Nintendo titles might be related to the lack of TAA and/or the focus on 60 FPS, where upscaling will be much more costly on a low power device.Perhaps mostly in 'theory' but "real practice" looks awfully different with the footages so far ...
Pricing equivalence with a PS5 is ludicrous.
Any hardware specs at all?
Again no, Nintendo frankly states they "need" to use DLSS. Maybe the launch games didn't have time to implement it just yet.Perhaps mostly in 'theory' but "real practice" looks awfully different with the footages so far ...
We use DLSS upscaling technology and that's something that we need to use as we develop games.
And when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose.
I think it opens up a lot of options for the software developer to choose from.
What they like or what was the best for the hardware they had? Once they implement dlss they will start using it, just give them time.Nintendo will certainly stick to native res because that's what they like, 3rd party will def use more advanced features.
It might be closer to a XsS than a PS4 pro in the end.
Can't see them rendering native 2160p. Higher frame rate is more important.Nintendo will certainly stick to native res because that's what they like, 3rd party will def use more advanced features.
It might be closer to a XsS than a PS4 pro in the end.
The concern for the process technology was with the portable, not docked mode. It seems that Nintendo have decided to move to ~10 watts for the portable mode, so they're basically providing the same power in portable mode this generation as they did in the docked mode last generation. The cost for this is the 2 hours of battery life in the most demanding applications.The Switch 2 is a great example how all this talk about the process technology is nonsense. With 8nm the SoC delivers performance very close to the PS4 Pro with ~1/2 of the power consumtion.. The PS5 has only ~3x higher compute performance with a 300mm^2 5nm SoC while being less advanced than Ampere.
256GB internal storage and it uses MicroSD Express as media (which helps explain the high price).Wow, $80 or $90 for games, whether downloads or physical media.
What is the media format and what kind of internal storage is there?
That is a huge difference. Almost 4x the resolution, plus different or better effects and geometry. Makes sense going from 300~ gigaflops to 1,5~ teraflops.
So it's not just a big resolution boost, the game also has more details/effects.
Half the power consumption of a console in a handheld isn't great! Hence the lame battery life. Now had Nintendo gone with a smaller process, they'd use less power and get more portable functionality from their portable. So not looking like nonsense to me.The Switch 2 is a great example how all this talk about the process technology is nonsense. With 8nm the SoC delivers performance very close to the PS4 Pro with ~1/2 of the power consumtion..