Nintendo Switch 2

Pricing equivalence with a PS5 is ludicrous.

Any hardware specs at all?

We have the content that was leaked a while ago:

Portable:

CPU: 998.4 MHz
GPU: 561 MHz (~1.72 TFLOPS)
Memory frequency: 4266 MHz
Memory bandwidth: 68.256 GB/s

Docked:

CPU: 1100.8 MHz (assuming swapped)
GPU: 1007.25 MHz (~3.09 TFLOPS)
Memory frequency: 6400 MHz
Memory bandwidth: 102.4 GB/s

CPU is a ARM Cortex A78c - 8 cores
GPU has 1536 CUDA cores - Ampere architecture
12 GB RAM LPDDR5X

It looks very similar to the MX570.

Ampere Architecture
2048 CUDA cores
4.731 TFLOPS
Memory Bus - 64 bit
Bandwidth - 96.00 GB/s
Base Clock - 832 MHz
Boost Clock - 1155 MHz


Elden Ring and Cyberpunk looks similar to Switch 2 versions, in visual and performance.
It obviously suffers more due to the lack of VRAM.

 
Perhaps mostly in 'theory' but "real practice" looks awfully different with the footages so far ...
Again no, Nintendo frankly states they "need" to use DLSS. Maybe the launch games didn't have time to implement it just yet.

We use DLSS upscaling technology and that's something that we need to use as we develop games.
And when it comes to the hardware, it is able to output to a TV at a max of 4K. Whether the software developer is going to use that as a native resolution or get it to upscale is something that the software developer can choose.
I think it opens up a lot of options for the software developer to choose from.
 
Nintendo will certainly stick to native res because that's what they like, 3rd party will def use more advanced features.
It might be closer to a XsS than a PS4 pro in the end.
What they like or what was the best for the hardware they had? Once they implement dlss they will start using it, just give them time.
 
The Switch 2 is a great example how all this talk about the process technology is nonsense. With 8nm the SoC delivers performance very close to the PS4 Pro with ~1/2 of the power consumtion.. The PS5 has only ~3x higher compute performance with a 300mm^2 5nm SoC while being less advanced than Ampere.
 
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The Switch 2 is a great example how all this talk about the process technology is nonsense. With 8nm the SoC delivers performance very close to the PS4 Pro with ~1/2 of the power consumtion.. The PS5 has only ~3x higher compute performance with a 300mm^2 5nm SoC while being less advanced than Ampere.
The concern for the process technology was with the portable, not docked mode. It seems that Nintendo have decided to move to ~10 watts for the portable mode, so they're basically providing the same power in portable mode this generation as they did in the docked mode last generation. The cost for this is the 2 hours of battery life in the most demanding applications.

Even at 10W though it still seems like Nintendo are able to extract much higher performance per-watt than comparable Ampere parts. If portable performance is similar to Steam Deck, then we're talking about double the performance per watt for the Switch 2, since the Deck consumes 20W+ for the whole system.
 
I am sufficiently old that the DLSS question reminds me of the very minor controversy about the Space World 1995 Mario 64 reveal not having edge AA and mip mapping enabled.
 
The Switch 2 is a great example how all this talk about the process technology is nonsense. With 8nm the SoC delivers performance very close to the PS4 Pro with ~1/2 of the power consumtion..
Half the power consumption of a console in a handheld isn't great! Hence the lame battery life. Now had Nintendo gone with a smaller process, they'd use less power and get more portable functionality from their portable. So not looking like nonsense to me. ;)
 
Wonder if Bryan knows he looks like Jim Root, with and without long hair lol.

Very cool they went to nintendo and offered dlss, going to be handy in docked mode.
 
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