Nintendo Switch 2

certainly the cheapest of hand held gaming out there, but the cost of online services, upgrades, etc put it into PS5 territory in ownership. ROG Ally, Steam Deck etc, will be inevitably compared to the NSW2, and in some cases are likely to outperform it. The major addition of third party catalog is perhaps the biggest win so far for NSW2, the rest of it follows in the footsteps of a standard evolution of the generation.

I'll try to get one, but I'm not going to be heart broken if I don't manage to nab a pre-order.
 
it was always going to have the first party catalog that people buy switch for, but for some folks that may not have been enough. With a large 3rd party offering, the NSW2 is a much more well rounded portfolio for various gamers to think about getting into mobile gaming. I think that is a major selling point here for folks that aren'y 100% on getting into their 1st party offerings (personally I do find their 1st party offerings catering toward a much younger audience) , for as far as I can tell, since SNES, has largely lost their 3rd party support until now.
 
Plus, the longer they wait, the cheaper their underpowered performance targets become, so profit!
Probably. Particularly if there's no competitive pressure to release hardware alongside a rival. If the market is uncontested, you've a lot of leeway with regards your product and pricing.
 
sad to say this is the first nintendo console since the nes (I was 5 so i don't think its fair to count it) that I wont be buying day one. and that includes all the handhelds. There just isn't a piece of software to get me to go out and get it. I hope everyone who wants it can enjoy it .
 
The very intelligent, completely stable and not stupid Trump tariffs have come out, and Vietnam is getting a 46% tariff, which is where Switch 2 is manufactured. I feel bad for Nintendo now. The price of the console and the games makes sense now, fucking hell.
 
certainly the cheapest of hand held gaming out there, but the cost of online services, upgrades, etc put it into PS5 territory in ownership. ROG Ally, Steam Deck etc, will be inevitably compared to the NSW2, and in some cases are likely to outperform it. The major addition of third party catalog is perhaps the biggest win so far for NSW2, the rest of it follows in the footsteps of a standard evolution of the generation.

I'll try to get one, but I'm not going to be heart broken if I don't manage to nab a pre-order.
Eventually they'll release an OLED version as well. maybe you should wait for it.
 
So they are doing software BC (as exhibited in a somewhat extensive initial list of incompatibilities) but it'll take some time to get an idea of how good their 'coverage' (emulation errors & speed) is of the solution since many games are undergoing testing ...

It's a hybrid software, hardware approach. It seems they anticipated the compatibility issues from the outset. Per Ask the Developer (Link):

I’m sure that those who already own Nintendo Switch games will be delighted that they can play them on Nintendo Switch 2. Did you already decide on this functionality when you were first planning the development of a new dedicated game system?

Kawamoto
: Right from the beginning, we wanted the new system to be able to play Switch games, but back then, we were told there'd be technical challenges.

Dohta: When we first started Switch 2 development, the focus was on enhancing its performance as hardware, namely, expanding its capacity. So, compatibility was a lower priority. For example, Nintendo DS games were playable on Nintendo 3DS, and Wii games were playable on Wii U, but it was difficult to achieve the same level of compatibility with Switch 2, because the hardware design approach was different from those systems.

Sasaki: It's tricky to explain... Maybe the easiest way to understand it is that the methods used to achieve compatibility between Nintendo DS and Nintendo 3DS, and between Switch and Switch 2, are completely different.

Kawamoto: Simply put, those systems were compatible because Nintendo 3DS contained Nintendo DS hardware and Wii U contained Wii hardware. However, Switch 2 doesn't contain any Switch hardware.

Does that mean that Switch and Switch 2 aren't compatible at a hardware level?

Sasaki
: Exactly. This time, we decided to take on the challenge of using new technology to run Switch games.

Dohta: If we tried to use technology like software emulators (22), we’d have to run Switch 2 at full capacity, but that would mean the battery wouldn't last so long, so we did something that’s somewhere in between a software emulator and hardware compatibility.
(22) A software program that imitates certain hardware. Commonly used to run old software on a new device and requires higher processing power than the original device.

Sasaki: This is getting a bit technical, but the process of converting game data for Switch to run on Switch 2 is performed on a real-time basis as the data is read in.

Is it like having Switch games “simultaneously translated” for Switch 2?

Sasaki
: That’s right. Although we'd made the technological preparations, at first, we weren’t quite sure whether it would be able to maintain proper compatibility.
 
Eventually they'll release an OLED version as well. maybe you should wait for it.
Yea, I'm in no particular rush here to get it. My kids haven't asked me for one, but the reality is that, whether you buy one now or 5 years from now, the price point will still be the same. If anything, it may be cheaper now than later.
 
It's a hybrid software, hardware approach. It seems they anticipated the compatibility issues from the outset. Per Ask the Developer (Link):
I assume that they're doing native binary execution on the CPU side (ARM designs have been consistent about long term ISA support until features become deprecated later on) while they're emulating the GPU since hardware generations over there often featured new incompatible architectures ...

I imagine that there was a bit of patching/recompilation/porting going on with some first party software (there's even "upgrade packs") with their high rates of compatibility but it's hard to envision them ever being as refined (given the number of games tested) as Sony/Microsoft's complete end to end hardware-based BC solution in terms of coverage without deploying tons of hacks (heuristics that improve a set of games while breaking others with its presence) or doing application specific builds (tailoring/forking an emulator for certain games) in their emulation stack ...
 
Pricing discussions might need to be put hold until we know what the actual pricing will be in practice (and for alternatives) once the tariff situation stabilizes.

I posed this earlier but Nintendo pre-empted the tariff announcements today with it's pricing. Will this announced price be kept for pre-orders on the 8th?
 
Nintendo will release a Japan only model for 50k Yen, about $330... That sucks haha.
That version will be locked to Japan though. You can only set the console to Japanese and have to use an account set to Japan as well.

Knowing Nintendo they probably lock games to Japanese language as well on those consoles.

The global version is 65k so basically the dollar price.

The console is too expensive imo. But I can live with that if I'd buy one early on.

The real killer is going to be game pricing. 80 bucks for a physical game? Yeah, I think not.
 
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