They don't have to split their user base, they can simply contenue making Wii games and sell the Wii HD to those who want to play their games in HD.
They don't have to split their user base, they can simply contenue making Wii games and sell the Wii HD to those who want to play their games in HD.
Not a scaler, like I said, they can design a console to render thier games in HD. If such a console is designed to suit that purpose, then developers can simply contenue fine tuning their games with current Wii developer kits and then the HD version of the console will keep good framerate with those same games in HD.I guess I not sure what you are getting at? Are you talking about a scaler on the Wii? Or you talking a super wii with more pipelines and and clock speed to allow rendering at 720p? Would that not add a lot of work for developers to fine tune a game for each Wii to ensure stable frame rates.
Wii games in HD would obviously be limited to less polygons and andvaced shader effects than well made PS3 or 360 games. However, matching the image fidelity of those HD games on other consoles would be a big step up from the current model's visuals, a difference which is going to become increasingly more obvious to the quickly expanding HD market and sitting in kiosks next to the best of third and forth gen PS3 and 360 games.They have to split! thats the whole point. You cant maintain 2 consoles. Stores dont want to provide space for 2 consoles that basically are the same. Devs will have to chose between the consoles to dev on, consumers have to chose wich one they buy etc. In the end, one of them will die pretty quick. And we can look at sega to see what happens if you keep on launching consoles after each other.
Besides that, a Wii HD after 2 - 3 years would be dumb. Why? First off, nintendo decided not to go the gfx route, it would be very strange to change your mind after only 2 - 3 years. And if they make a Wii HD the gfx will still look alot less good than on the x360 or ps3 so whats the use? you split your userbase and launch a machine wich still is alot less powerfull than the competition, imo than you might as well stick with the old one.
No. The whole point was that they can do a revision without splitting the userbase.They have to split! thats the whole point.
yeah perhaps thats a bettter name weee-heeeeWii-Hi rolls off the tongue more easily. Looks better in a logo too.
part of the reason they gave was not many households have HD tvs, in a couple of years when this figure is much higher im sure the PR spin will say, 'now the market is ready for a HD games console'.Why? First off, nintendo decided not to go the gfx route, it would be very strange to change your mind after only 2 - 3 years.
true the games will still look worse, though the fillrate of the new graphics card would be greatly improved, that u could guarantee that every game will run at 720p 4xAA or even 1080p. which would be great for marketing 'other console promised u 4xAA in every game, the Wii-HD actually delivers)And if they make a Wii HD the gfx will still look alot less good than on the x360 or ps3 so whats the use? you split your userbase and launch a machine wich still is alot less powerfull than the competition, imo than you might as well stick with the old one.
They have to split! thats the whole point. You cant maintain 2 consoles. Stores dont want to provide space for 2 consoles that basically are the same. Devs will have to chose between the consoles to dev on, consumers have to chose wich one they buy etc. In the end, one of them will die pretty quick. And we can look at sega to see what happens if you keep on launching consoles after each other.
Nintendo is in a unique position. They have the lowest-cost machine and they make money on every piece of hardware they sell. While other players of course want to build an install base, they have to balance that interest against their up-front losses. Nintendo can just sell sell sell units.
Hence an upgrade is more attractive for Nintendo than for the other players in the industry.
I believe nobody here claims that it will happen, just that it seems plausible, technically and economically feasible and I expect Nintendo to be aware of the opportunity.
For the retail/consumer side of things, really, just look at the DS phat. It is still on sale in big electronics chains in my area, I could pick one up tomorrow if I wanted to. It sells alongside the DS lite at a lower price. Everybody knows the DS lite is the better device, but if you're a cheap-skate, maybe can rationalize away the need for the lite's improvements (play only at home and short sessions, hence charging no issue for you, you play only in controlled lighting conditions, hence improved screens no issue for you etc blah) you get the DS phat.
Nintendo wasn't in a huge hurry to phase-out the DS phat in Europe. It's still a viable product at retail, and for as long as they have continued production, you bet that it cost them less (cheaper screens, cheaper battery). The lite is nicer, so a price difference is easy to justify. In the case of the proposed Super Wii, it would be justified by extra silicon area and/or higher clocks of the graphics part. The regular Wii should naturally cost less to produce, and sell at a lower price to consumers, again leading to a scenario where both can coexist at retail to please both "cost conscious" and "I want the definitive version"-type customers.
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Just ask yourself one question: Can Nintendo hold out with the Wii hardware until 2011?