Guden Oden said:
Because you hold a mouse over the top half only, while this controller is held with the fingers curled around it, thus providing much better support.
Better support? No. Lesser support. My mouse is supported by a desk. I simply rest my hand on it. With the Nintendo controller, you have to keep your arm raised and free floating. No way is that better support than a solid oak desk. (And if you doubt that, let me put my 20 inch monitor on your outstretched hand and see if you can hold it up with one hand and remain perfectly motionless for 24 hours straight.
Also, you happily ignored Chalnoth's point about a deadzone, and the (inherent inability) to measure very slight movements.
No I didn't. I said very specifically that by introducing a dead zone you now require the gamer to overcompensate on movement, which reduces your ability for fine control.
Geez dude, don't you think nintendo has thought about, investigated and researched these concerns already? You must not have very high regards of their engineers.
Besides, you seem to completely disregard the human ability to learn and adapt. If button-presses leads to unwanted motions during gameplay, our brain will compensate automatically with a bit of training by either relaxing the pressing-motion, slightly tensioning muscles pulling in the opposite direction, or a combination thereof.
So, after you get angry and frustrated many times by the poor controls, you'll eventually learn how to live with it?
Keep in mind that most people will make their judgement on how good it is within the first 5 minutes. Some kid at a store KIOSK will probably go nuts with frustration, and decide they don't want one because it doesn't work perfectly the first time they pick it up.
Are you trying to make things sound more difficult in regards to this new controller in an effort to bash it? Sure sounds like it buddy... Anyway, now I need to go out and ingest some hot spicy thaifood.
Are you trying to say it's the greatest thing since the controller was invented just because some Nintendo rep told you so?
I have used various gyroscopic type controllers before. This isn't some new revolutionary technology. In fact, most of it has been done before on consoles. I'm sure the controller will work great on certain types of games designed specifically for it, but it has a LOT of shortcommings when compared to the traditional gamepad.
Think of it like this.
You only have 2 buttons, a 4 way D-Pad, and the 6 way movement of the controller to work with. Anything beyond that would require an add-on and developers can't count on every gamer having the add-on, (Or a GCN controller either) so, they have to make the game work with those limited controls.
Now, let's look at some popular game types.
Racing:
Gas
Brake
Steering (Left and right)
Gear Up
Gear Down
Handbrake
Nitrous/Turbo boost
Weapons for combat racers (Select and fire)
Assuming you use the controller movement to control steering, you can map the gas to the single trigger and the brake to the A button.
How do you gear up/down and use the handbrake and the Nitrous? The D-Pad? But that would mean you couldn't downshift while braking. So are all of your racing games going to be limited to just gas and brake, forced automatic transmission, no nitrous, and definitely no weaponry?
FPS
Move any direction
Look any direction
Fire
Alt fire
Change Weapons
Use
Jump
Duck
Reload
You can do movement with the D-Pad and Free Look with the controller movement, fire with the trigger, but what about the rest? You've only got one button left, so which controls are you going to give up?
Fighters
4 way movement
Punch high
Punch low
Kick high
Kick low
Block
Jump
Duck
Now, you could map the movement to the controller movement. Puch could be the B button (trigger) and Kick could be the A, with the D-Pad used to determine high and low, but how do you jump, duck, and block?
Like I said, for games designed specifically for the controller, I'm sure it will work great, but very few developers are going to design games around this controller, and porting PS3/Xbox 360 games that make full use of gamepad controls (2 analog sticks and no less than 8 buttons, plus the clickable sticks) will be damn near impossible to port.