inefficient said:Nintendo is not competing with Sony. And Sony does not see Nintendo as a competitor.
BlueTsunami said:Even if they (Nintendo and Sony) are open about the fact that their not competing against eachother, doesn't mean that consoles sales in no way affect eachother. For every person that buys a Playstation or Nintendo Console had the potential to buy the competitors console.
pixelbox said:First off, i read about the new medal of honor game for the ps3 and xbox 360. All the things they are doing with that game insures that power is the way. It's completely fresh, innovative, and fun and in the end that's what matters. Not to say Revolution won't be but it just can't do what ps3 and xbox360 can.
With all of that power developer can suck you in their imagination and that's what gamers wanted the whole time. This is the reason movies lasts so long, they take you to another world through visuals. Revolution just can't do that. What it can do is provide fun games but can't draw you in and you need the both of them to work. Sorry, but i'm not buying the gimic...and that's just it. And again, DS success mirrored all the gameboy's but faired out better because it was a better handheld through it's POWER...
No End Soon Schedule (subject to change)
February 9: Blog becomes active again.
February 11: Summary of Mr.Reggie will be given with explanations about several announced things.
February 10 – 17: Exclusive interview with revogaming.net with exclusive details about No End Soon.
February 17: Anonymous e-mail address will be published where people can give ideas privately, or send fan-made artwork to make new idea’s clearer.
T.B.A: New details about Revolution
March 21: Nintendo conference, second Revolutionary aspect will be fully revealed, including list of games which can be downloaded from day one. No End Soon backward compatibility game for exclusive features will be included in this list. Look for more information about this right after the announced at this blog.
T.B.A: Will be announced after March 21.
April 26: No End Soon has changed its name, which will be announced this day.
May 2006: “No End Soon (working name)†will be fully revealed at E3, playable at two different boots, Development Company will be revealed, Publishers will be revealed, release date will be announced, you will find out the real identities of both Mr.Inc and Mr.Rebus.
June 2006: Official website will launch, with forums, screenshots, videos. This blog will get removed and replaced by the official website. Future discussion regarding this project will continue at the official website.
2006: No End Soon releases in U.S.A, Australian and Europe.
Early 2007: No End Soon probably releases in Japan if publisher can be found.
NOTE: This does NOT mean Revolution will be released in 2007 in Japan.
I’d like to remember once more those dates provided above are only important for the No End Soon project, which means additional information regarding Revolution could be released at more dates as well.
We’re currently still working with the pre-final Development Kits (final Development Kits are expected to come in mid-February now) we’ve received more than a month ago. Although this means we aren’t able to use Revolution at it fullest yet, combined with documents of we’ve a pretty clear picture of what will be possible now and what won’t.
Which was made by capcom, no?blakjedi said:Then again the top rated game of this generation was probably RE4.... Nintendo has a way of making magical things happen.
Bad_Boy said:Which was made by capcom, no?
Look, man...pixelbox said:POWER...
I can't think of many really successful console games in recent years that didn't attain that success through "power", either graphically, or to fuel a gameplay mechanic - or more often both - that wasn't based on a popular license.Guden Oden said:*rant*
It's the same with most REALLY successful games, the game doesn't depend on "POWER", because that is just a gimmick. You can't make a game out of it and expect it to be worth a damn. "POWER" isn't what makes a game worth playing, it just isn't. Loudmouthed fanpeople on the web aside, this is an universal truth.
How much "POWER" did you need to run Myst? Or Tetris?
All that said though, I expect the Rev to have decent power available anyway compared to the screen res it seems to be targetting. It just seems reasonable to assume as much.
Power is what helped create the games you spoke of. At the time they were great looking so i wouldn't compare the then with the now. Tech helped myst run FMV's and the engine simultaneously. Tech helped Tetris from being just another text game like the games before it. Power is needed to farther implement a designers ideas more clearly. Without that power, creations won't be fully realized leaving designers with a half-assed creation. Point in case, current generation's A.I.. Since developers don't have the nessasary power to create a life-life A.I., they are forced to "cheat". Placing NPC's behind things and having them follow a certain track. Guess what? It looks crappy and it shows, hampering the rest of the game because of the sheer oddness of it all. We know how things are suppose to look and people running into walls goes in the category of "WTF" IMO. Now with that extra power, things won't look out of place, leaving a much more believable environment.Guden Oden said:Look, man...
Power don't mean SHIT, really. Were you around back when NES was introduced? I was, and from what I've seen you post, it looks as if you were too, you were wearing diapers at the time and suckling your mama's teat.
NES games looked like ass compared to even the very humble C64. Resolution was a bit better, but colors were very dull and the sound was unimpressive, plus that god-awful sprite flicker could drive you mad sometimes... Yet, despite that the NES was what catched and held my interest, because of many now classic games.
Young people who started gaming perhaps around when the geforce had already been introduced on PCs have (IMO) a distorted view of what makes a game fun. Just look at Geometry Wars for the 360. Is it because of all the pixels flying around that the game has sold 50k copies thru live? Hardly. And even when considering the pixels, the gfx really are quite spartan when one thinks about it. Yet so many love this game.
It's the same with most REALLY successful games, the game doesn't depend on "POWER", because that is just a gimmick. You can't make a game out of it and expect it to be worth a damn. "POWER" isn't what makes a game worth playing, it just isn't. Loudmouthed fanpeople on the web aside, this is an universal truth.
How much "POWER" did you need to run Myst? Or Tetris?
All that said though, I expect the Rev to have decent power available anyway compared to the screen res it seems to be targetting. It just seems reasonable to assume as much.
I really don't think i'll work. It looks to be too difficult to hook up to the average consumer and too comfusing with all the controller configurations and add-ons. This approch is far more different than DS so one shouldn't predict the same success. GC didn't "win" because of the hype that was ps2 and the fact that it was a stripped down playful looking console (when compared to ps2). DS was going to be successful regardless because of it's predecessors. DS is considered the next gameboy and that coupled with price for games and hardware plus previous franchises insured the same success if not more, ofcourse truth being the latter.Titanio said:If Rev "works", I think it'll gain broad acceptance and popularity. And yeah, could place Nintendo as a strong second (at least!). I think it was wise of them to realise that you can't out-playstation playstation - they took a conservative approach to try to be different with GC, but it didn't really work. They needed to be bolder, and with Rev, they are.
I'm personally very excited about it. Improving interface is the best way to move forward now, IMO (preferably in tandem with continued, large, increases in hardware power..).