Re: ...
Deadmeat said:
Vertex Transform Capability : Max 4 million vertices/s
Polygon Rendering Capability : Max 120K polygons/s
Pixel Rendering Capability : Max 30 million pixels/s
Must have a built in T&L engine, as it would be impossible to achieve 4 million vertices/s without one on ARM9. Polygon rasterization capability is comparable to N64, but T&L has been improved.
Is Nintendo recycling the N64 GPU macro here???
AFAIK the N64 has a primitive t&l unit.
BTW, is this thing going pure software rendering, or will it at least include a basic 3d chip?(and why couldn't that chip be a MBX?!)
And from my memory, this things raw specs are a bit less than the n64's but it's probably more efficient.
Will this thing give voodoo1 level graphics? How about voodoo2?
I'm thinking graphics will be something like
http://www.tapwave.com/titles/titles_spyhunter.asp these. Specs are similar(tapwave actually has better specs) and the graphics seem about right for a system with the ds's specs doing software rendering.
Would be nice if they used a downclocked version of flipper though. At 8 mhz it would probably be whooping what the DS is capable of(similar power, better filtering and features) while costing basically nothing and using very little power. But perhaps to keep costs low, nintendo would be better off with a version stripped of basically all features, but a higher clock speed.
BTW, PSX wasn't the cheapest console, I think n64 and it were about the same price for a while because cd drives were still very expensive and the psx's design was a bit more complicated than the n64's.(but they later changed that with revisions of the hardware) In America, PSX games were on average $10 cheaper than n64 games(though the high profile games on both systems cost the same, $50), but I did see a few n64 games at the start that cost $80(doom 64......), but generally most were $50-$60, while most PSX were $40-$50......but n64's player choice only went down to like $40(or was it $30?) while greatest hits went down to $20.
*Sigh* It'd be nice if nintendo would release a portable gamecube. Considering gamecube + 5" backlit screen can get 2 hours of battery life right now, nintendo could probably use a more advanced process and reduce energy costs(if they could make it passively cooled that would probably help a lot) and get it handheld sized.(what's in the gamecube anyhow? like the top 2" are the disk drive, and the rest of it is padding and a circuit board with like 2 or 3 chips)
If M$ made something called XBoy, you KNOW Sony would have called theirs PlayGirl, and well... how the heck can you compete with that?
Oh, I'd know I'd love a handheld with the same name as a magazine that is full of naked MEN. Will Chou Aniki be a launch title?