Billy Idol
Legend
sounds really good TBH- maybe I have to put this game right on my list?!
As a reviewer, it’s sometimes hard to assign a number to an experience, and Enslaved presents that challenge. It has flaws for certain, from dodgy controls and limited combat, to a conclusion that feels less like an ending and more like the story just ends. At times, it feels like the developers struggled to find the gameplay substance to completely support their narrative style - but it still manages to hold together. As a trip through an interesting, beautiful world covering ground that hasn’t been effectively tread in games, with a strong narrative and engaging, believable characters, it provides something unique this Fall. If you can look past its flaws, Enslaved might surprise you as much as it did me.
IGN's isn't quite a "rave review"...
http://au.ps3.ign.com/articles/112/1124745p1.html
8/10, 7 for gameplay.
Good for NT I guess.What Enslaved lacks in refinement, it more than makes up for in beauty, heart, and thrills
The technical issues do not bode well for DMC...
Hm, just read what NT thinks of PS3 development:
http://playstationlifestyle.net/201...s-dmc-development-concerns-on-playstation-3/?
I really wish that I could get the internal informations why they decide for a new engine, when they already have a working PS3 engine - would be interesting to learn the reasons.
Hm, just read what NT thinks of PS3 development:
http://playstationlifestyle.net/201...s-dmc-development-concerns-on-playstation-3/?
I really wish that I could get the internal informations why they decide for a new engine, when they already have a working PS3 engine - would be interesting to learn the reasons.
Thanks guys, did not know that HS engine was Sony owned...which is of coarse the explanation I was looking for.
There's other reasons as well to drop one off engines and go with Unreal engine:
1) I never worked with UE, but I've been told that the content creation people (artists, level designers, etc...) like it somewhat more than other engines for it's control and flexibility.
2) Given the ubiquity of UE means that when hiring people you are more likely to find people familiar with it than with other engines.
3) Given the success of UE you can feel more comfortable devoting an entire code base to it as you know it won't be going away tomorrow, it will be around, revised, improved, etc by Epic for years to come.
4) Given the portability of UE, you can feel more comfortable using it knowing that you aren't locked to just one platforms revenue stream.
Thanks guys, did not know that HS engine was Sony owned...which is of coarse the explanation I was looking for.
Capcom should have MT framework available for external use in this case IMO. There would be no need to be skeptical about performance if NT could just follow Capcom's approach in DMC4 to hit 60 frames in the upcoming DMC.
Nevermind Japanese-English translation, documentation, tech support...