Sigfried1977
Legend
Samsung PS50 b850 (or something like that) It has a built-in DD5.1 decoder. Since it works fine with every other game it's pretty safe to blame the one game where it doesn't.
Samsung PS50 b850 (or something like that) It has a built-in DD5.1 decoder. Since it works fine with every other game it's pretty safe to blame the one game where it doesn't.
Pretty sure it can't, but I haven't actually tested it yet. Considering how it doesn't support DTS, the likelyhood of LPCM-multichannel-support is slim and none I'd wager.It all depends on whether or not your Samsung can accept an uncompressed 5.1 input. If that's the case, then you shoud simply enable your PS3 to output all sound as uncompressed LPCM 5.1 over HDMI to your TV.
Pretty sure it can't, but I haven't actually tested it yet. Considering how it doesn't support DTS, the likelyhood of LPCM-multichannel-support is slim and none I'd wager.
This is probably me, but I found the game to be a clone, in more ways than one. It has a very Unchartered feel about it with regards to the platforming sections. There is no real skill required bar making sure your quick enough on the collapsable sections and so much of the atmosphere is lost for me, the same can be said of both unchartered games also. The combat sections to tie everything in are okay, there's enough to keep you entertained just. It's playable enough and looks pretty good to me, but as with unchartered is too constricted and scripted.
This is probably me, but I found the game to be a clone, in more ways than one. It has a very Unchartered feel about it with regards to the platforming sections. There is no real skill required bar making sure your quick enough on the collapsable sections and so much of the atmosphere is lost for me, the same can be said of both unchartered games also. The combat sections to tie everything in are okay, there's enough to keep you entertained just. It's playable enough and looks pretty good to me, but as with unchartered is too constricted and scripted.
I don't mind Uncharted style platforming in a story heavy game. I'd hate it if the platforming inhibits the pacing. It's like Heavy Rain where your actions help to appreciate the game world or character better, but failures in these actions *usually* do not end the game. The other extreme is inFamous. It turns the world into one giant platforming level, but it can get tedious later, especially in an open world game. I lost interest in the game even though I heard the story is good.
I like the "dog fight" and cloud, but I think the game can use more enemy variety. The advanced combat moves should be more polished.
In Vanquish, I think they nailed both. The actions are more intense and flowery too, hence a more entertaining experience.
Maybe I'm old school but gameplay should be the starting point and everything follows from that.
It could be equally as big of a disaster building a game then trying to fit some kind of story in.