Passing and skating feels great. Hitting is massively massively improved. You never seem to bounce off your opponent, if you have them lined up correctly. You always get some degree of contact, even if the skater stays on their feet and gets past your check.
The protect the puck move has been changed. You continue skating, with your feet moving, and the handling of turning feels entirely different. You also do not shield the puck in the same manner. Haven't figured out exactly how to make use of it yet. You can still board-play yourself as the puck carrier, but I think it will not be exploited the same way. When you release the button, you move slowly off the boards, unlike last year where you had a brief quick move where you could not be hit or poke checked. I may be wrong on this, but if you try to hit someone that board plays themself, you are automatically put into the pinning animation, so skaters will no longer be able to use board play to avoid hits.
Faceoffs have been completely revamped. You can now tie up, shoot off the faceoff, or switch forehand and backhand grips. Your wingers can also move in to help you win a draw on a tie-up.
The poke and stick lift defensive moves have been altered. They have been toned down quite a bit, and require more careful positioning. I believe they are trying to encourage more hitting, and realistic defensive play. We'll see how it works 6 vs 6. Some defensive players are complaining they don't have enough tools to play effectively, with poke and lift toned down. I played locked as LD in ultimate team, and I thought it felt great. I'll see how I really feel when I play 6 vs 6. I think not being stick lifted from behind constantly will be a huge boost to the defense, that would get stripped by forechecking players. On the forecheck, forwards are going to have to hit and pin, rather than abuse poke and lift.
Goalie controls are unchanged, though movement in the net seems left sensitive and prone to drifting.
Ultimate team seems like a great game mode. It's based around a hockey card concept. You start with a pack of cards, which are your players, jerseys, stadium, training etc. As you play games with your team in online and offline tournaments, you win money which you can spend on new packs of cards. Some players are more rare than others, and you have to manage a salary cap and contracts. I guess some player cards have a contract and can only be used for a finite number of games. You can trade cards with other people etc. Seems pretty cool.
Overall, I'm very happy with the game. I think, hopefully, it'll be the best one yet. We'll see what turns up for glitch goals.