It's about a week old now, but since it wasn't posted here (I don't think?) I figured it should be:
http://www.famitsu.com/game/news/2005/08/31/103,1125492984,42806,0,0.html
Inis is working on a new engine, for the moment on X360, called nFactor2. The presented it at CEDEC, including some demo footage. The only media available from it are these small pics:
They also gave a breakdown of how they are using threads/cores on X360, which I thought might be particularly interesting given the ongoing debate about CPU usage and how "extra" cores will be used next-gen (well here's one answer anyway):
Roughly translated (by Argyle @ GAF), it's:
Thread 0: main game loop
Thread 1/0: rendering thread
Thread 2: physics simulation
Thread 3: Hair simulation
Thread 4: Audio
Interesting that one hw thread isn't being used - possibly because of these threads is designed to rarely block, so they've given it a core of its own?
http://www.famitsu.com/game/news/2005/08/31/103,1125492984,42806,0,0.html
Inis is working on a new engine, for the moment on X360, called nFactor2. The presented it at CEDEC, including some demo footage. The only media available from it are these small pics:
They also gave a breakdown of how they are using threads/cores on X360, which I thought might be particularly interesting given the ongoing debate about CPU usage and how "extra" cores will be used next-gen (well here's one answer anyway):
Roughly translated (by Argyle @ GAF), it's:
Thread 0: main game loop
Thread 1/0: rendering thread
Thread 2: physics simulation
Thread 3: Hair simulation
Thread 4: Audio
Interesting that one hw thread isn't being used - possibly because of these threads is designed to rarely block, so they've given it a core of its own?