Next RAdeons article

Psikotiko said:
- 9800 = 0.13 micron!?!?!?! <-- must be wrong

Yes and if they got that part wrong what else did they get wrong? As soon as I read something like that it kills the credability of the article. Sure it could be a simple misprint but...... for something as important as the process the chip is built on well, it just kills the article.
 
Sabastian said:
Psikotiko said:
- 9800 = 0.13 micron!?!?!?! <-- must be wrong

Yes and if they got that part wrong what else did they get wrong? As soon as I read something like that it kills the credability of the article. Sure it could be a simple misprint but...... for something as important as the process the chip is built on well, it just kills the article.

I don't know......They say it at least three times.
They also have a quote from Ati:
"It's the appropriate time to introduce a new process technology. The transition from .15 to .13 has been easy for us"

Everyone thought tha the Fx was 8x2, and no, it is 8x1...........ups.......4x2

Update:
- 9800 pro 128 for 400bucks
- 9800 pro 256 with the some clockspeeds of the 128 version
- Antalus map with a 9600 at 75fps average ( mid-range P4 1024 4xAA 8xAF ); 48fps at 1280

Some quotes from Ati:
"Dx9 is a series of features -- The minimum support you need to be able to call yourself Dx9 enabled. No plus, or plus-plus will be supported widely. You don't want to buy a Dx9 card just because is has a plus or plus-plus stamped on it" --> PS1.4 :LOL: :LOL: :LOL:

"Shaders of unlimited length can be loaded onto the chip without endless reads or writes. This of course drastically improves performance"

"It's all about 4xAA in the mainstream"
 
NocturnDragon said:
First to fully support DirectX® 9.0

Should this also mean they support Matrox's Displacement mapping?

They just say that about all their new cards. ;) I'm sure that the R400 will also be the first to fully support DirectX 9.0 (or maybe 9.1, assuming it's out by that time). After all, shaders 3.0 are in the DX9 spec.
 
Ilfirin said:
Psikotiko said:
- F-buffer for unlimited shader support in opengl 2.0

Hmm? Just OGL2?

The DX9 spec limits shader 2.0 Extended instruction count to 512, and shader 3.0 to 32,768 (although the number of instructions executed due to looping can be higher, and is probably unlimited). I guess OpenGL 2 doesn't have such limitations.
 
Psikotiko said:
- 9600pro (400/600m)
- 9600(325/400m)

They are going to ship the 9600 with 128bit, 200Mhz DDR ram (the same ram bandwidth a GeForce3 Ti 200 has)? That just doesn't sound right IMHO.
 
The story has been removed :( , temporarily :). Why does one figure .13 isn't available for ATI ??? This does sound true, ATI is good at delivering the goods lately. Plus very good at surprising the competition.
 
They are going to ship the 9600 with 128bit, 200Mhz DDR ram (the same ram bandwidth a GeForce3 Ti 200 has)? That just doesn't sound right IMHO.

Hmm. The RV250 is produced in a version with 250/200(400) so perhaps their thinking is the same here? The RV350 would have a fair bit more fillrate, though and be much more bandwidth limited. What sort of price point would a 325/200(400) RV350 have, I wonder?
 
ET said:
The DX9 spec limits shader 2.0 Extended instruction count to 512, and shader 3.0 to 32,768 (although the number of instructions executed due to looping can be higher, and is probably unlimited). I guess OpenGL 2 doesn't have such limitations.

I know, that wasn't my question. The wording seemed to imply you could only benefit from the f-buffer when using OGL2.. which seemed pretty wrong to me.
 
They mention all the major new cards that will be out... when btw will we be able to buy one?

No ones has yet mentioned a solid preview or review of the M10=Radeon Mobility 9700. Will this be out soon too?
 
Lordberek said:
They mention all the major new cards that will be out... when btw will we be able to buy one?

No ones has yet mentioned a solid preview or review of the M10=Radeon Mobility 9700. Will this be out soon too?

"soon"

P.S. not as soon as B3D's recently posted "soon", but it is "soon" none the less.
 
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