Psikotiko said:- F-buffer for unlimited shader support in opengl 2.0
Hmm? Just OGL2?
Psikotiko said:- F-buffer for unlimited shader support in opengl 2.0
Psikotiko said:- 9800 = 0.13 micron!?!?!?! <-- must be wrong
Sabastian said:Psikotiko said:- 9800 = 0.13 micron!?!?!?! <-- must be wrong
Yes and if they got that part wrong what else did they get wrong? As soon as I read something like that it kills the credability of the article. Sure it could be a simple misprint but...... for something as important as the process the chip is built on well, it just kills the article.
NocturnDragon said:First to fully support DirectX® 9.0
Should this also mean they support Matrox's Displacement mapping?
Ilfirin said:Psikotiko said:- F-buffer for unlimited shader support in opengl 2.0
Hmm? Just OGL2?
Psikotiko said:- 9600pro (400/600m)
- 9600(325/400m)
They are going to ship the 9600 with 128bit, 200Mhz DDR ram (the same ram bandwidth a GeForce3 Ti 200 has)? That just doesn't sound right IMHO.
ET said:The DX9 spec limits shader 2.0 Extended instruction count to 512, and shader 3.0 to 32,768 (although the number of instructions executed due to looping can be higher, and is probably unlimited). I guess OpenGL 2 doesn't have such limitations.
Padman said:Does anybody still have this page in cache and wish to repost here?
Lordberek said:They mention all the major new cards that will be out... when btw will we be able to buy one?
No ones has yet mentioned a solid preview or review of the M10=Radeon Mobility 9700. Will this be out soon too?