The most important technology for the next generation hardware will not be the processing or media technology it employs. The Wii proves, and any console manufacturer wishing to top the Wii that perfecting the user interface will be the way forward for the next generation of consoles. We have seen a lot of user interfaces come to maturity recently, so I think that it is time to have a thread speculating on how users themselves will interface with the next generation of consoles.
Proven Technologies.
Analogue Sticks
Accelerometers
Gyroscopes
Infrared Pointers
Technologies which are nearing maturity
Voice Recognition - We have seen vast improvements in this technology, the processing power and software to run this type of interface is reaching a point where it can be used without much/any training to a users voice. We even have an example of a game which uses this technology (Tom Clancies End War)
Gesture Recognition with cameras - The hands free approach. Arguably this technology could emulate a lot of what the Wiimote does with just a camera. The issues stem from programming to a lot more variables and line of sight. If the camera cannot see the user then the interface isn't going to work. Also requires two cameras for accurate 3 dimensional movement.
Touch sensitive/stylus controls - As seen on the DS, but never seen on a home console. An interesting development, it allows the control scheme to be changed on the controller itself via context or usage model. Essentially it would be similar to using an Iphone interface as a control mechanism for a home console. It is quite synergesic with handheld consoles and is a possible evolution of the Wii-mote type interface.
Powerglove mk 2 - Another possible candidate for future controllers. The example in the link shows a "reverse glove" interface where the hands go around sensors/buttons and it makes the controls symetrical for use in one both or either hand.
Ultrasonic tracking As shown in the link, it enables a controller to determine the distance it is away from the console or determine the distance it is away from another controller. Im not sure how useful this technology could be, but it does seem interesting.
Thats pretty much all the useful interfaces I could think of. Now the speculation part comes in. Its really a question of how a different combination of technologies will be used to create a next generation user interface. For example, Nintendo may employ small touch screens on the next generation Wiimotes in-order to pass context sensitive information or as a user friendly way to add more functionality to the Wiimote itself. For example, place your thumb in a different position if you wish to spin the ball a certain way and have the information about that displayed on the controller itself.
So now, hopefully a bunch of people will give their thoughts and speculation on the difficult question of the next generations user interface.
Proven Technologies.
Analogue Sticks
Accelerometers
Gyroscopes
Infrared Pointers
Technologies which are nearing maturity
Voice Recognition - We have seen vast improvements in this technology, the processing power and software to run this type of interface is reaching a point where it can be used without much/any training to a users voice. We even have an example of a game which uses this technology (Tom Clancies End War)
Gesture Recognition with cameras - The hands free approach. Arguably this technology could emulate a lot of what the Wiimote does with just a camera. The issues stem from programming to a lot more variables and line of sight. If the camera cannot see the user then the interface isn't going to work. Also requires two cameras for accurate 3 dimensional movement.
Touch sensitive/stylus controls - As seen on the DS, but never seen on a home console. An interesting development, it allows the control scheme to be changed on the controller itself via context or usage model. Essentially it would be similar to using an Iphone interface as a control mechanism for a home console. It is quite synergesic with handheld consoles and is a possible evolution of the Wii-mote type interface.
Powerglove mk 2 - Another possible candidate for future controllers. The example in the link shows a "reverse glove" interface where the hands go around sensors/buttons and it makes the controls symetrical for use in one both or either hand.
Ultrasonic tracking As shown in the link, it enables a controller to determine the distance it is away from the console or determine the distance it is away from another controller. Im not sure how useful this technology could be, but it does seem interesting.
Thats pretty much all the useful interfaces I could think of. Now the speculation part comes in. Its really a question of how a different combination of technologies will be used to create a next generation user interface. For example, Nintendo may employ small touch screens on the next generation Wiimotes in-order to pass context sensitive information or as a user friendly way to add more functionality to the Wiimote itself. For example, place your thumb in a different position if you wish to spin the ball a certain way and have the information about that displayed on the controller itself.
So now, hopefully a bunch of people will give their thoughts and speculation on the difficult question of the next generations user interface.