Faith and belief aren't part of technical discussions. The conversation is open until it's confirmed well enough to move on.The writer wasn't the problem, it was certain readers who refused to believe.
Faith and belief aren't part of technical discussions. The conversation is open until it's confirmed well enough to move on.The writer wasn't the problem, it was certain readers who refused to believe.
Sadly.*to you taste, not to everyone's
RTRT > complex geometry
I think he meant refusing to believe what Cerny said. Which created a fringe speculation which didn't fit with the interview content.Faith and belief aren't part of technical discussions. The conversation is open until it's confirmed well enough to move on.
We were questioning each other if we were correct in thinking that's how Cerny is accomplishing it with PS5, no one was calling Cerny a liar. When he didn't allude to it being SSD. We branched a variety of ways it could be implemented with or without SSD. That conversation wasn't wasted. Its the type of discussion people should come to B3D for. If it's just about being right or wrong, there are other forums for that.I think he meant refusing to believe what Cerny said. Which created a fringe speculation which didn't fit with the interview content.
Not read these new articles.I think he meant refusing to believe what Cerny said. Which created a fringe speculation which didn't fit with the interview content.
As per https://www.myfavouritemagazines.co...tation-official-magazine-june-2019-issue-162/
https://wccftech.com/sony-ultra-high-speed-ssd-key-to-our-next-gen/
Wccftech scans the article and extracts the tidbit here on PS5 loading.
So it's SSD confirmed.
If CPU is indeed the factor / or decompression, as per why we don't see gains on NVME vs SSD PC comparisons, then that should be a focal point of discussion I suspect. Seems to be a bigger bottleneck than whether it's a SSD/ or a fast SSD/ or a ultra fast SSD.Sounds good, but we shall see. Not even a high-end PC with a fully optimized persistent memory setup can obtain this.
The question he refused to answer was whether it was using pcie4. Not whether it was using solid state storage.
At the moment, Sony won’t cop to exact details about the SSD—who makes it, whether it utilizes the new PCIe 4.0 standard—but Cerny claims that it has a raw bandwidth higher than any SSD available for PCs. That’s not all. “The raw read speed is important,“ Cerny says, “but so are the details of the I/O [input-output] mechanisms and the software stack that we put on top of them. I got a PlayStation 4 Pro and then I put in a SSD that cost as much as the PlayStation 4 Pro—it might be one-third faster." As opposed to 19 times faster for the next-gen console, judging from the fast-travel demo.
Cannot obtain what? I read the article and it just says there will be a fast SSD.Sounds good, but we shall see. Not even a high-end PC with a fully optimized persistent memory setup can obtain this.
Cannot obtain what?
An ultra-high-speed SSD is the key to our next generation. Our vision is to make loading screens a thing of the past, enabling creators to build new and unique gameplay experiences.
To demonstrate, Cerny fires up a PS4 Pro playing Spider-Man, a 2018 PS4 exclusive that he worked on alongside Insomniac Games. On the TV, Spidey stands in a small plaza. Cerny presses a button on the controller, initiating a fast-travel interstitial screen. When Spidey reappears in a totally different spot in Manhattan, 15 seconds have elapsed. Then Cerny does the same thing on a next-gen devkit connected to a different TV. What took 15 seconds now takes less than one: 0.8 seconds, to be exact.
Sounds good, but we shall see. Not even a high-end PC with a fully optimized persistent memory setup can obtain this.
This is pertaining back to Cerny comments about instantaneous game level load times, and Wccftech reiterating on it from the Official PlayStation Magazine. There is currently nothing within the high-end PC space (storage & bandwidth wise) that's offering instantaneous game and/or level loading. If you can point out a modern day PC game (especially open-world game) that has instantaneous level transitioning or no game loading screens, including the technology that's doing it, please let me know.
https://wccftech.com/sony-ultra-high-speed-ssd-key-to-our-next-gen/
https://www.wired.com/story/exclusive-sony-next-gen-console/
It's not, and it doesn't really belong in this thread any more than discussing the hardware of any other cloud gaming platform - they're not consoles. Feel free to start a new thread discussing Stadia or cloud-gaming hardware.It's technically the start of next gen ...
I guess we have a different view of what constitutes next gen.It's not, and it doesn't really belong in this thread any more than discussing the hardware of any other cloud gaming platform - they're not consoles. Feel free to start a new thread discussing Stadia or cloud-gaming hardware.