Mihailjones
Newcomer
I wonder can we use usb hdds anymore because they would be so slow vs inner hdd
It is bigly bad that we cannot use big as a comparative adverb without being accused of being an idiot. Sad.Naw, I say the sentence could still be deconstructed as "bigger (physical media) capacity". The english grammar allows the ambiguity!
It's almost certain you can, but games would have to be (partially) copied from external storage rather than access directly.I wonder can we use usb hdds anymore because they would be so slow vs inner hdd
It's almost certain you can, but games would have to be (partially) copied from external storage rather than access directly.
Yep.It shouldn't be long times at all. Depending on the speed of your external HDD, copying across a few GBs to start could be tens of seconds. And eventually, those external drives can be replaced with cheaper, faster SSDs in five years' time.
Don't the current gens demand a USB 3 drive with a quick performance check before hand to determine if they're suitable to be used for streaming games?So then what is their message for all those currently using their own external drives on PS4s and Xbox Ones? Are they now told they cant use them on nextgen unless they are SSDs?
People with a couple TBs already of external storage probably aren't in need of more, fast external storage, so it should be a choice. If the external drive is slow, copy it over. If fast enough, stream from it. Making fast storage a requirement would be rather sucky and costly for those already invested in external storage.
Perhaps they could keep those games and use them in the new consoles, as long as they only have PS4 / XBone titles.Slight difference being that those usb 2.0 drives was never full with games already.
Of course they shouldn't and there's no need to. Offer instant loading on drives that support it, and caching for slower drives. That's a win/win. Disallowing existing libraries on slow drives to ensure instant loading is supported on external drives is a win/lose. Why would that be preferential?What Sony or Microsoft shouldn't do is pass on the "instant loading" feature because some people might want to use their old external drives to store some games.
Of course they shouldn't and there's no need to. Offer instant loading on drives that support it, and caching for slower drives. That's a win/win. Disallowing existing libraries on slow drives to ensure instant loading is supported on external drives is a win/lose. Why would that be preferential?
Because using TLC and QLC for caching would shorten the cells' lifespan, and designing such a caching system may be either automated with low performance or manual with too many man hours needed for each game.
Sounds like a bunch of inconveniences for a feature that I don't know if a lot of people use (I personally don't know anyone who uses external storage with their console, but I live in a city with fast internet speeds).
You are right. I was a bit off on the SLC endurance. SLC right now costs ~$4/GB on the spot, and promises ~100000 writes per cell. So assuming 500-write endurance for the 1TB drive, you'd need ~5GB at ~20$ (currently) to match it. So there still is ~4x cost advantange for writes in SLC.
I should post less when tired. You are absolutely correct, a factor of 1000 snuck up there somehow.
Note that Intel is sandbagging a little there. The chips in that drive have a stated lifetime of 500 writes, but Intel has a reputation of their consumer drives being more reliable than advertised to watch out for, so they promised a lower number.
That or they're afraid write leveling will burn more than half of their write allotment...
I think the flash will be soldered in. The device is going to be an integral part of the memory/storage system, Sony will want predictable, and high, performance from it. If they can get a device with 4-6 GB/s sequentiel bandwidth and 400k iops, they can reduce the amount of DRAM needed and reduce overall costs.
It might be connected via a PCIE 4 link because that's what (future) off the shelf controllers use. However if the controller is integrated, it should just talk infinity fabric instead of converting back and forth to PCI4, which does come with a power consumption price.
Also means you can cut out the SSD supplier and buy flash direct. That could be a nice little saving.
I’m fine using boost clocks if they’re indefinite boosts. If they’re not indefinite, it just sounds maddeningly frustrating because your “bin” of console will determine your sustained FPS. People will return consoles and repastes will become a lot more common.How do we calculate the TF if boost clocks are enabled for next gen?