Next Generation Hardware Speculation with a Technical Spin [pre E3 2019]

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To be fair not really detailed any specs apart from 8 core and some form of ssd.
If it was just a leak we would be saying mostly buzz words with zen and navi thrown in which was expected.

That's why I put "specs" inside quotation marks.
 
software, it doesn't support fixed function units.
And the earth is flat according to you I guess?
Everthing is ran on the GPU. It's HW. no matter what new definition of HW support you might come up with.
Software support has always meant running on the CPU. <<-- that's the convention and has always been for more than 3 decades.
 
I wonder if ps4 being ssd centric will flow over to pc side. Would be awesome as a pc gamer to get ssd optimized games... also really hope the audio side will trickle over to pc as well.
 
And the earth is flat according to you I guess?
Everthing is ran on the GPU. It's HW. no matter what new definition of HW support you might come up with.
Software support has always meant running on the CPU. <<-- that's the convention and has always been for more than 3 decades.
That's a pretty disappointing response Ike; at least to target me to be flat Earther is just about the lowest we can go.
I'm really just following convention here.
You can have software running over GPU.
 
And the earth is flat according to you I guess?
Everthing is ran on the GPU. It's HW. no matter what new definition of HW support you might come up with.
Software support has always meant running on the CPU. <<-- that's the convention and has always been for more than 3 decades.
The lines are more blurred than in the past.
Right now, we can all agree that 'hardware DXR' is meant to be the one that is 'hardware accelerated' via RTX features, while 'software version' is the one that runs much more slowly on compute on older gen GPUs.
Why the animosity?
 
That's a pretty disappointing response Ike; at least to target me to be flat Earther is just about the lowest we can go.
I'm really just following convention here.
You can have software running over GPU.
The earth being flat is also a fact according to those who believe it... (not saying you do... At least I hope not! :)).
The convention is:
Running on GPU = HW
Running on CPU= SW

Just because you have a block on a GPU dedicated to slighlty speeding up a special compute task doesn't suddenly change the convention.

When we learn that their won't be such RT blocks on Navi... Will it suddenly become SW ?
Anyway. ..
 
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Everthing is ran on the GPU. It's HW. no matter what new definition of HW support you might come up with.
By that definition a software renderer on the CPU is all running in hardware. 'Hardware support' means hardware dedicated to a fairly optimal execution of a DX feature. If the hardware has to jump through hoops to execute a DX feature, let's say run a load of complicated stuff through the driver to emulate a feature, that's notably slower than if were natively supported in hardware, it's not a hardware feature.

The minimum case for PS5 is going to be something about the CUs dedicated to accelerating RT, and the maximal case will be some sort of RT coprocessing.
 
By that definition a software renderer on the CPU is all running in hardware. 'Hardware support' means hardware dedicated to a fairly optimal execution of a DX feature. If the hardware has to jump through hoops to execute a DX feature, let's say run a load of complicated stuff through the driver to emulate a feature, that's notably slower than if were natively supported in hardware, it's not a hardware feature.
In the case of RT there's no hoops or any other shenigans. Everthing is donne on the GPU. There's seriously nothing complicated to understand or even argue about here. HW support means running entirely on the GPU.
 
Wow, motherload indeed! Did anyone see this coming?

PCIe 4.0 is part of Zen 2's new features. Current NVMe controllers are already saturating the PCIe 3.0 bus. NVMe controllers with PCIe 4.0 are expected to release Q3 of this year.
Occam's razor says that new SSD is most probably just a NVMe drive using PCIe 4.0. Only chance it's not is if Sony is saying goodbye to two decades of user-upgradeable mass storage in their consoles, just to implement an exotic controller that uses more PCIe lanes or connects directly through Infinity Fabric.


I think the audio subsystem Cerny is talking about is using ray traced audio. Basically it's a real-time implementation of Steam Audio that uses Radeon Rays. The speedup is coming from dedicated hardware that Navi should have for raytracing (that much seems obvious by now?).


I thought separate memory types was a thing of the past. Feels very 2005.
Separate memory types became a necessity after the three main DRAM makers formed an obvious cartel again and jacked up the price-per-GB in all their products by some 300% throughout 5 years or so.
Memory that was supposed to be super cheap (DDR3/DDR4) was now expensive, and higher performance memory (GDDR5/6/HBM) became prohibitive.
You'll notice that back in 2012 most $800-1000 laptops were starting to come with 16GB RAM, and now all of those have 8GB (specially the ones with soldered memory).
So, system builders had to adapt to the new reality.
 
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