Microsoft will def call their next Xbox: Xbox Infinity in order to have insane sales.And that's why next gen play station will be PS5. 5>4. That's all they need. Notice One < 360, thus the low sales. Big mistake.
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Microsoft will def call their next Xbox: Xbox Infinity in order to have insane sales.And that's why next gen play station will be PS5. 5>4. That's all they need. Notice One < 360, thus the low sales. Big mistake.
And with full BC of xb1 games, it's Infinity plus One.Microsoft will def call their next Xbox: Xbox Infinity in order to have insane sales.
The claims are kept broad as to cover similar implementations, but one of the examples may be more like 2 FMA and a side ALU that has an ADD+miscellaneous logic.So are we looking at:
Navi ALU (as in the patent) = 2 MUL + ADD (3 flops per ALU)
GCN ALU = MADD (2 flops)
It seems to point to a large CU type with two texture units and L1 caches, and a small one with one texture block and L1.I believe the patent also goes into the number of tex units per unit as well, though my brain isn't quite fully operational buttAl station this morning.
Not sure about the 16, and it looks to be sized to have 1 FMA per core/full ALU.ergo, a compute unit
GCN CU = 4 x (16 x MADD)
NaviCU = 4 x 16 x (2 MUL + 1 ADD)
Its called expanding your market. Consumers that dont own a 42"+ 4K TV are lkely budget minded and wouldnt be buying a $400/$500 console.
You think a TF number is a marketing weapon? I think the games will sell the system, not technical specs. Most people don't know what a TF is.
Well that 400-500$ console is going to cost half sooner or later but I will never soend that amount of money for a console that is limited by low tier version of itself.
If the rumour is true, they are having another Xbox One
There's a price point that the mass market buys into consoles and that usually takes a couple years to reach.Two tier console make sense if the low tier console is a streaming device that at most supports some windows store games and costs 150$ or less otherwise I dobdo see anything good I this approach
There's a price point that the mass market buys into consoles and that usually takes a couple years to reach.
That's the point of the lower entry sku, trying to get to it as fast as possible. Without hobbling the console that the hardcore wants.
Personally I can see the pros and cons for a single console and a dual one.
Really depends on your view:
Pick your poison.
- Single console can hit sweet spot in power and price between lower and upper end model.
- Dual console can squeeze out single one by having low end and high end appealing to broader market.
In what way? Your going to have to give me some examples so I know why you think that.Having a low end to support means limiting games.
So developer want to target 1440p checkerboard to 4k on 12tf xbox, what resolution will be on 4tf xbox ?If the lower tier system has the same CPU and featureset it's not a problem.
Most GPU time is taken up with workloads that scale with resolution.
Someone who bought it would know that they are getting the entry device, so I'm sure they would be ok.So developer want to target 1440p checkerboard to 4k on 12tf xbox, what resolution will be on 4tf xbox ?720p in 2020-2026
Having a low end to support means limiting games.
So developer want to target 1440p checkerboard to 4k on 12tf xbox, what resolution will be on 4tf xbox ?720p in 2020-2026
There's a price point that the mass market buys into consoles and that usually takes a couple years to reach.