It's still puzzling how audio and subtitled seem weirdly packages and limited by region. I generally do not want more than English audio, occasionally Japanese, to be installed but there could be licensing implications.
Audio still has scope for compression but this adds a challenge to realtime re-mixing for audio output. There's probably some marginal improvements on large texture storage but TANSTAAFL. Heavily compressed saving RAM but you may take a hit to performance as you're not just processing a a texture but decompressing it in realtime.
Of course, there is procedural texture generation.
It's been a good few months since I saw a 100k demo promising a breakthrough.
Realtime compression of other data has been around a few years in most operating systems but I wonder how much you could meaningfully save in a console. A general purpose OS knows that not all apps need to be active all of the time.