anexanhume
Veteran
Out of question? no but this 384bit wide interface on 300-400mm2 chip will create problems for effective die shrinks and 12 ram chips will always be need. MS might done it because they knew the scorpio engine will not undergo die shrink. It remains to be seen if that door is really open. It depends how much they are willling to complicate life for themselves later on. They may as well use 384bit bus and hope there will be solution two years later to replace it for something cheaper.
Then we have capacity. All those objects spinning with zen cores and drawn using primitive shaders will be memory hungry. Its forgone conclusion we wont see 8-16 bump in memory capacty but will 24 be enough? or use 32GB using 256bit clamshell with clear path to cost reduction. I don't envy architects trying to reach next gen dream with this 4k ball and chain, at cost and path to cost reductions in this day and age. Maybe console family at different pricepoint is the answer. BTW nice tech summary on resetera, Tim posts would help temper the expectations (i don't have account).
As a counterpoint, the number and magnitude of die shrinks this coming gen will likely be less than previous gens. That would soften the blow of committing to a 384-bit bus.
I think the expectation is that HBCC will help with memory footprint somewhat.